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Scorched Guns Neoforged

An unofficial NeoForge 1.21.1 port of Scorched Guns 2, focused on preserving the original mod’s firearms, structures, mobs, machines, turrets, and ExoSuit gameplay on a newer Minecraft version.
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ScorchedGuns-1.4.1.jar

File nameScorchedGuns-1.4.1.jar
Uploader
sadeastsadeast
Uploaded
May 20, 2026
Downloads
1.3K
Size
18.0 MB
Mod Loaders
NeoForge
File ID
8120537
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scorched-guns-neoforged-1538807:8120537"

Learn more about Curse Maven

What's new

Added

  • Added optional Fungal Infection: Spore compatibility: Scorched Guns respirators and ExoSuit gas mask modules can block Spore's mycelium infection effect, and Spore gas masks now count as Scorched Guns gas masks for sulfur gas protection.

Fixed

  • Reduced mob fleeing overreaction to automatic gunfire by throttling flee reactions per entity and softening the initial panic knockback.
  • Removed forced raid saved-data disk writes from regular level ticks; raid state now marks data dirty and relies on normal autosave, reducing periodic server lag spikes.
  • Fixed dedicated-server turret visual rotation on normal blocks by moving turret yaw/pitch visuals to a lightweight server-to-client sync packet with safe shortest-path yaw interpolation.
  • Fixed turret visual sync startup and client interpolation so turrets no longer freeze on the first target, spin wildly, or shake while tracking targets in singleplayer and dedicated servers.
  • Restored upstream gunner mob weapon-tier pools so progression-based zombie/skeleton-style gunners no longer roll the wider player weapon pool added during content parity work.
  • Restored upstream-style gunner and raid mob damage scaling by difficulty, including the configurable mob gun damage multiplier, so AI-held guns no longer deal full player weapon damage.
  • Restored upstream-style gunner fire-rate and reload timing controls, including mob fire-rate and burst-delay multipliers, while preserving mob-gun ammo cleanup when weapons drop to players.
  • Fixed a server crash when enemy turret projectiles hit players and advancement checks tried to serialize a projectile with an empty pickup item stack.
  • Fixed Supply Scamp patrol sorting so modded barrel inventories, including Sophisticated Storage barrels, are recognized through NeoForge item-handler capabilities.

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