Scorched Guns Neoforged

An unofficial NeoForge 1.21.1 port of Scorched Guns 2, focused on preserving the original mod’s firearms, structures, mobs, machines, turrets, and ExoSuit gameplay on a newer Minecraft version.

File Details

ScorchedGunsNeoforged-1.3.2.jar

  • R
  • May 15, 2026
  • 17.46 MB
  • 3.1K
  • 1.21.1
  • NeoForge

File Name

ScorchedGuns-1.3.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scorched-guns-neoforged-1538807:8091266"
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Scorched Guns 1.3.2

Added

  • Restored the configurable ammo-type swap keybind for multi-ammo weapons.
  • Blooper, Hammer GL, Truant, Triquetra, Thunderhead, Hullbreaker and Bomb Lance can now cycle supported ammo types through the controls menu keybind.

Fixed

  • Fixed gun/custom-gun JSON validation compatibility with newer Java versions. Thanks to unilock for the pull request.
  • Fixed several ExoSuit jetpack issues:
    • landing protection now clears accumulated fall distance reliably;
    • Scorched Guns no longer disables survival flight granted by other mods;
    • power core charge no longer restores to full after re-entering a world;
    • normal sprinting is restored after touching down.
  • Fixed Niter Glass redstone updates so connected panes switch to their transparent state when powered.
  • Restored upstream Geo armor models, renderers, animations and textures for Redcoat and Scrap armor.
  • Improved gunner mob spawn config scaling so lowering gunnerSpawnChance affects both progression-based and themed gunner mobs.
  • Fixed Scorched Guns config validation and reload handling for server cooldown and gunner mob settings.
  • Fixed ammo-type swapping so weapons skip unavailable ammo types and automatically begin reloading after switching ammo.
  • Fixed ammo-type state isolation so changing ammo on one weapon no longer changes it on other weapons.
  • Fixed animated gun reload visuals leaking to other weapons in the inventory.
  • Fixed AmmoBox reload consumption from inventory, Curios-equipped boxes and ExoSuit-stored boxes.
  • Limited gunner mob firing range so aggroed gunner mobs can no longer shoot across unlimited line-of-sight distances.
  • Fixed animated item textures for Cog Heart, Sculk Tome, Ocean Flare and Sculk Flare.