File Details
ScorchedGunsNeoforged-1.3.2.jar
- R
- May 15, 2026
- 17.46 MB
- 3.1K
- 1.21.1
- NeoForge
File Name
ScorchedGuns-1.3.2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Scorched Guns 1.3.2
Added
- Restored the configurable ammo-type swap keybind for multi-ammo weapons.
- Blooper, Hammer GL, Truant, Triquetra, Thunderhead, Hullbreaker and Bomb Lance can now cycle supported ammo types through the controls menu keybind.
Fixed
- Fixed gun/custom-gun JSON validation compatibility with newer Java versions. Thanks to
unilockfor the pull request. - Fixed several ExoSuit jetpack issues:
- landing protection now clears accumulated fall distance reliably;
- Scorched Guns no longer disables survival flight granted by other mods;
- power core charge no longer restores to full after re-entering a world;
- normal sprinting is restored after touching down.
- Fixed Niter Glass redstone updates so connected panes switch to their transparent state when powered.
- Restored upstream Geo armor models, renderers, animations and textures for Redcoat and Scrap armor.
- Improved gunner mob spawn config scaling so lowering
gunnerSpawnChanceaffects both progression-based and themed gunner mobs. - Fixed Scorched Guns config validation and reload handling for server cooldown and gunner mob settings.
- Fixed ammo-type swapping so weapons skip unavailable ammo types and automatically begin reloading after switching ammo.
- Fixed ammo-type state isolation so changing ammo on one weapon no longer changes it on other weapons.
- Fixed animated gun reload visuals leaking to other weapons in the inventory.
- Fixed AmmoBox reload consumption from inventory, Curios-equipped boxes and ExoSuit-stored boxes.
- Limited gunner mob firing range so aggroed gunner mobs can no longer shoot across unlimited line-of-sight distances.
- Fixed animated item textures for Cog Heart, Sculk Tome, Ocean Flare and Sculk Flare.