File Details
ScorchedGuns-1.2.5.jar
- R
- May 10, 2026
- 15.59 MB
- 1.0K
- 1.21.1
- NeoForge
File Name
ScorchedGuns-1.2.5.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Scorched Guns 1.2.5 - NeoForge 1.21.1
Added
- Restored the Scorched Guns gunner mob system.
- Eligible hostile mobs can now spawn with Scorched Guns weapons.
- Gunner weapon tiers now follow player progression.
- Elite gunner variants can equip stronger gear.
- Added weapon drop chance support for gunner mobs.
- Restored the Blunderer raid reinforcement hook.
- Restored data-driven Vent Collector settings.
- Added sulfur and geothermal vent output data.
- Added weighted vent outputs, including rare blaze powder from sulfur vents.
- Restored Bat Guano as a fertilizer/placeable layer item.
- Restored Guano Candles with lighting, extinguishing, sulfur ambience, and bat attraction behavior.
- Restored Phosphor Dust fertilizer/layer behavior.
- Added Phosphor Layer block assets, loot, and localization.
- Restored Vicious Acid, including:
- acid bucket
- fluid block
- acid cauldron
- acid bubble particles
- crafting recipe
- water/lava/fire reactions
- Restored Mine Unit as a grenade-loaded proximity trap.
- Restored Shock Coil as an energy-powered defensive block.
- Restored Metal Detector functionality.
- Added Turret Platform item required by the Shock Coil recipe.
Fixed
- Fixed ADS mouse sensitivity not being reduced while aiming, especially with high-zoom scopes.
- Fixed gunner mob tier progression so higher-tier weapons are recognized correctly.
- Fixed progression-based gunner mobs choosing empty weapon tiers.
- Fixed ExoSuit upgrade visuals not appearing on the armor model in some cases.
- Fixed Bat Guano and Phosphor layers not dropping their source items when broken.
- Fixed Vent Collector weak filter data so wool works as the intended low-tier filter.
- Fixed Mine Unit behavior so non-living helper entities no longer trigger armed mines accidentally.

