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Scorched Guns Neoforged

An unofficial NeoForge 1.21.1 port of Scorched Guns 2, focused on preserving the original mod’s firearms, structures, mobs, machines, turrets, and ExoSuit gameplay on a newer Minecraft version.
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ScorchedGuns-1.2.5.jar

File nameScorchedGuns-1.2.5.jar
Uploader
sadeastsadeast
Uploaded
May 10, 2026
Downloads
1.2K
Size
15.6 MB
Mod Loaders
NeoForge
File ID
8071050
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scorched-guns-neoforged-1538807:8071050"

Learn more about Curse Maven

What's new

Scorched Guns 1.2.5 - NeoForge 1.21.1

Added

  • Restored the Scorched Guns gunner mob system.
    • Eligible hostile mobs can now spawn with Scorched Guns weapons.
    • Gunner weapon tiers now follow player progression.
    • Elite gunner variants can equip stronger gear.
  • Added weapon drop chance support for gunner mobs.
  • Restored the Blunderer raid reinforcement hook.
  • Restored data-driven Vent Collector settings.
  • Added sulfur and geothermal vent output data.
  • Added weighted vent outputs, including rare blaze powder from sulfur vents.
  • Restored Bat Guano as a fertilizer/placeable layer item.
  • Restored Guano Candles with lighting, extinguishing, sulfur ambience, and bat attraction behavior.
  • Restored Phosphor Dust fertilizer/layer behavior.
  • Added Phosphor Layer block assets, loot, and localization.
  • Restored Vicious Acid, including:
    • acid bucket
    • fluid block
    • acid cauldron
    • acid bubble particles
    • crafting recipe
    • water/lava/fire reactions
  • Restored Mine Unit as a grenade-loaded proximity trap.
  • Restored Shock Coil as an energy-powered defensive block.
  • Restored Metal Detector functionality.
  • Added Turret Platform item required by the Shock Coil recipe.

Fixed

  • Fixed ADS mouse sensitivity not being reduced while aiming, especially with high-zoom scopes.
  • Fixed gunner mob tier progression so higher-tier weapons are recognized correctly.
  • Fixed progression-based gunner mobs choosing empty weapon tiers.
  • Fixed ExoSuit upgrade visuals not appearing on the armor model in some cases.
  • Fixed Bat Guano and Phosphor layers not dropping their source items when broken.
  • Fixed Vent Collector weak filter data so wool works as the intended low-tier filter.
  • Fixed Mine Unit behavior so non-living helper entities no longer trigger armed mines accidentally.

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