scguns_cnc-1.5.jar
Curse Maven Snippet
What's new
New
- Added configs.
- New structure: Gravekeeper Hideout
- Added Hummer - Copper tier Ricoshot gun.
- Added Fusillade - Wrecker tier Ricoshot gun.
- Added Exhumer - Gravekeeper Osborne Slug gun.
- Added Dead Draft - Gravekeeper air gun.
- Added Acolyte & Schismatic gun variants:
- Hangman Acolyte
- Mortician Acolyte
- Schismatic Gallows
- Schismatic Rehearse
- Added Gravekeeper enemies:
- Gravekeeper Herald
- Gravekeeper Ghoul
- Gravekeeper Neophyte
- Gravekeeper Acolyte
- Gravekeeper Schism
Balance & Tweaks
- Raids & Structures now use new Gravekeeper mobs.
- Gravekeeper Raid now is a set of 1 Herald, 3 Ghouls and 5 Neophytes.
- Buffed the durability of most guns.
- Adjusted animations, models and/or textures for Cacophony, Mortician, Rehearse, Gallows and Bella
- Reduced Cacophony damage (12 -> 10)
- Reduced Cacophony recoil angle. (5.45 -> 4.45)
- Reduced Cacophony recoil kick. (2 -> 1.75)
- Increased Cacophony spread. (3 -> 4)
- Increased Cacophony max ammo (30 -> 35)
- Tweaked Energy Trail particle effect.
Fixes
- Fixed Rehearse Heavy Stock grip missing.
- Fixed Hangman Carabine third person and laser sight models being broken.
- Fixed Rascal & Recur Create compat Mechanical Crafter recipe not working.
- Added Create recycling recipes for all the guns that didn't have them.
Changes from Alpha version
- Fixed Fusillade trying to use non-existing custom melee animation.
- Tweaked Fusillade inspect and reload animations.
- Tweaked Exhumer inspect animation.
- Added Hummer blueprint description
- Gravekeeper Schism and Ghoul now use their own biome tags for spawning.
- Tweaked Energy Trail particle.
- Small Bella animation tweaks.
- Added configs (See more above)
- Updated russian translation to be up-to-date with the update (Thanks @razzller!)
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