File Details
Scopic-1.5.11.18.1.jar
- R
- Jun 26, 2023
- 887.51 KB
- 796
- 1.18.1
- Fabric
File Name
Scopic-1.5.11.18.1.jar
Supported Versions
- 1.18.1
Curse Maven Snippet
Version 1.5.1:
-Big players throwing snowballs on ground spawns a layer of snow
-Improved the mouse sensitivity multiplier when zooming
-Big players can place wool structures and use them as beds (Suggested) - these beds also set your respawn point like normal beds
-Fire and lava requires an area to affect bigger players, the area required depends on scale. fire starts at scale 8, lava at scale 16 (Requested)
-Entities above scale 8 will no longer take damage from magma blocks -Entities above scale 8 need an extra amount of cobweb present to be slowed down
-Stepping on a smaller entitiy while wearing boots deals 50% more damage -Fixed bug with sleeping without bed where spamming sleep would still advance time
-Fixed weird height offset and direction when sleeping without bed -Fixed issue where the player's position matrix would translate far away from the sleeping point when big
-Fixed issue where tinies would get slowed and frozen despite not touching snow
-Fixed the toggle for arrow destruction (Only for players)
-Added a cap for entity hitbox size similarly to players at scale 16
-Added shrinking and growing liquid made by putting potions of big/smol in cauldrun
The liquids have a little system to them. They have a specific potency multiplier attached to their source block. Sadly, minecraft is very stupid, and saves absolutely no data about the source when flowing, so I couldn't make it so the flowing blocks held the same multiplier, as flowing fluids don't inherit anything from their source. Therefore the flowing parts will always have a strenght of 1 The fluids are made in cauldrons using potions of big and potions of small. By right clicking with one of the potions, you'll add that potion, and its potency to the cauldron. You can also add water or a potion of the opposite effect to adjust the strenght of the fluid. It works like this:
-Same effect potion = + 2xPotion amplifier
-Water bottle = 0
-Opposite effect potion = -Potion amplifier

