SMANW
An RPG-style boss progression mod with stats, side quests, and brutal end-game challenges.
SMANW introduces a structured boss progression system where power is earned — not handed out.
Each boss features unique combat mechanics, custom abilities, lore-driven encounters, and weapon drops that fundamentally change how you approach combat.
Every kill contributes to a custom XP counter that allows you to upgrade your player’s stats.
Progression gates late-game dimensions, bosses, and challenges.
This is not a sandbox power fantasy.
This is earned dominance.
⚠️ Requirements
Requires:
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GeckoLib
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Epic Fight
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Weapons of Miracles
Designed and balanced around Epic Fight combat mechanics.
🛡️ Early Game Content
Before emerald.
Before ruby.
Before dominance.
The early game in SMANW introduces mechanics — not just gear.
🟠 Copper Armor
Copper armor is your first combat-mechanic armor set.
⚡ Passive Ability – Conductive Charge
Wearing the full Copper Armor set grants:
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Taking damage stores Static Charge
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When fully charged, your next melee hit releases chain lightning
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Deals small AoE lightning damage
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Damage scales slightly with your XP level
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Fully charged players emit visible electric sparks until discharge
Copper rewards aggression.
It punishes enemies for striking first.
It teaches you timing.
🍇 Grape Bush
A dense, fast-growing berry plant that produces clusters of small purple grapes.
Grape bushes grow naturally across the world and are known for their rapid regeneration and abundant harvests.
Breaking a mature bush yields 5 grapes, making them one of the most reliable early food sources available.
Unlike most crops, grape bushes replenish quickly, allowing players to harvest them repeatedly without needing to replant.
Simple.
Plentiful.
Reliable.
When food is scarce, the wild often provides.
✨ Twinkle – Early Utility Blade
Not all power is destructive.
Some power reveals.
✨ Twinkle
A lightweight early-game sword forged with faint celestial fragments.
Passive Ability – Danger Sense
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All hostile mobs within range begin to glow
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Hidden threats become visible
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Ambushes become harder
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Cave exploration becomes safer
Twinkle does not increase raw damage.
It increases awareness.
In SMANW, awareness is survival.
🌲 Main Story Bosses
🌲 Tree Ent
Spawn: Overworld
Health: 400 HP
Boss Intro
“The forest does not forgive. It remembers.”
Born from ancient roots and forgotten forests, the Tree Ent awakens when nature itself is threatened.
Slow, towering, and relentless, it punishes careless positioning with devastating close-range strikes.
Combat Style
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Heavy melee swings
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Ground slams
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Close-range pressure
This is the first true trial.
Movement discipline matters.
Drop – Veridian Bow
Right-clicking summons a circle of arrows around the player, damaging all nearby enemies.
❄️ White Dragon
Spawn: Overworld
Health: 500 HP
Boss Intro
“The sky grows silent. The air turns to frost.”
The White Dragon dominates from a distance.
It bombards players with iceballs that leave lingering blue mist dealing damage over time.
It may launch volleys into the air that rain down, creating zones of denial.
Approach carelessly, and it retaliates with brutal melee swipes.
Drop – Icy Death (Scimitar)
Grants immunity to fire damage.
🔥 Forged Blaze
Spawn: Nether
Health: 500 HP
Boss Intro
“Forged in flame. Tempered in wrath.”
A living inferno born from the Nether’s core.
The Forged Blaze forces close-quarters combat while setting the battlefield ablaze.
Combat Style
Drop – Forged Flame Blade
Summons a fiery tornado that scorches the ground and devastates enemies.
⚡ Ender Guardian
Spawn: End
Health: 800 HP
Boss Intro
“I remain. I guard. I do not yield.”
A sentinel left behind after the End’s collapse.
It attacks from range with electrified projectiles and unleashes a devastating blockable laser beam.
This fight tests defense and awareness.
Drop – Arm Cannon
Fires the Ender Guardian’s signature energy laser.
🟣 The Alpha Man
Spawn: End
Health: 600 HP
Boss Intro
“You were never meant to see me.”
An Enderman from Minecraft’s earliest days — broken, unfinished, and furious at being forgotten.
Fast.
Teleporting.
Unpredictable.
Combat Style
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Teleportation
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Invisibility
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Energy projectiles
Drop – Celestial Staff
Right-clicking allows the player to travel beyond anywhere they could want
☄️ WORLD EVENTS
Reality does not remain stable for long in SMANW.
As powerful entities are defeated and ancient forces awaken, the world itself begins reacting.
Strange phenomena begin appearing across the land.
☄️ Meteor Events
Occasionally, while exploring the world — or shortly after defeating a boss — meteors may streak across the sky and crash violently into the terrain.
These are small meteor events that introduce sudden environmental danger.
Meteor impacts:
These events are not cosmetic.
They permanently scar the world.
Meteor Variants
Small Meteors
Large Meteors
At the center of a large meteor impact lies a crash site.
Crash sites may contain:
Powerful materials from beyond reality often arrive inside these cosmic fragments.
If you see a crater…
Something valuable may lie inside.
🌑 THE DEEP VOID
After defeating The Alpha Man, strange unnatural wells begin appearing across the Overworld.
Drop a Nether Star into one.
Reality distorts.
A rift opens.
Step through.
You have entered:
The Deep Void
A dimension where discarded fragments of existence drift endlessly.
👁️ The Void
Spawn: Deep Void
Health: 1000 HP
Boss Intro:
“I am what was discarded.
I am what was denied.
I am what remained.”
The Void is the embodiment of abandoned ideas and rejected creation.
Every fragment of reality that never became part of the world was cast here.
It manifests as a floating cosmic eye wrapped in shadowed tendrils.
It does not roar.
It does not walk.
It simply exists.
And it hates.
Combat Mechanics
Drop – Blade of Void
Right-clicking instantly one-shots every monster.
Absolute power.
No mercy.
🐷 DEEP VOID CREATURES
The Deep Void is not empty.
Strange beings wander the dimension.
🐷 Pigmen
Pigmen naturally spawn throughout the Deep Void.
These are in fact the Pigmen of the Nether.
They are ancient displaced creatures, wandering endlessly through fragments of broken terrain after being casted out of their home realm.
Behavior:
Drops may include:
They are remnants of lost worlds.
🐉 POST-HELL THREAT – JABBERWOCKY
After defeating Herobrine, something changes.
Reality weakens.
The Void begins leaking into the Overworld.
And something comes through.
🐉 Jabberwocky
Spawn: Dark Forest & Plains (Night)
Health: 450 HP
Boss Intro:
“It did not evolve here.
It was transferred.”
When the Void tore through the seams of creation, it dragged something ancient with it — confused, furious, and suddenly stranded in a world it does not belong to.
The Jabberwocky hunts in silence.
Combat Style
Unpredictable.
Violent.
Lethal.
Drop – Vorpal Blade
Right-Click Ability – “Snicker-snacker”
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Dash forward in a deadly arc slash
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Cleaves enemies in front of you
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Small chance to instantly execute bosses
When it triggers…
Reality is cut.
🖤 SCULK WENDIGO
Spawn: Deep Dark / Ancient City
Health: 1024 HP
“You were not meant to hear it.
You were not meant to answer.
But you did.”
The Sculk Wendigo is not a creature.
It is an infection.
Born from the Deep Dark’s sentience, it forms from corrupted souls consumed by the Sculk’s endless hunger.
It does not see.
It listens.
Every movement… every heartbeat… every mistake…
It hears you.
Sonic Shriek Burst
- Releases a Warden-like shriek in a cone
This is not a fight of strength.
It is a fight of discipline.
Drop – Sculk Claws
Claws infused with living sound.
Active Ability (Right Click):
It is a fight of discipline.
👁️ THE VOID – REDEMPTION
Defeating the Jabberwocky does not end the story.
It awakens something.
The Void realizes what has been unleashed.
For the first time…
It fights not out of hatred — but desperation.
👁️ The Void – Redemption
Spawn: Deep Void
Health: 2300+ HP
Boss Intro:
“You cut the creature that bled into my world.
Now face the wound itself.”
Returning to the Deep Void will trigger the true form of The Void.
This is not the same entity you fought before.
It has grown stronger.
More unstable.
More aware.
Combat Mechanics
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Multiple Void Eyes active at once
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Rapid laser bursts instead of one beam
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Expanding void shockwaves
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Reality distortion phases
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Void creatures joining the fight
- Shape Shifts into old foes
The battlefield itself begins collapsing as the fight progresses.
This is not just a boss fight.
It is the Deep Void fighting back.
Victory here proves true mastery.
Drop – Void Kishin
Eating it turns you into a Kishin
Using it in crafts of the creatures you fought during the finale can craft even stronger weapons of that type (void scythe - voided scythe)
FINAL PROGRESSION FLOW
Copper (Retaliation)
→ Emerald (Mobility)
→ Ruby (Speed)
→ Enderrite (Endurance)
→ Void Stone (Destruction)
Each tier upgrades your combat philosophy.
Not just your armor bar.
📈 XP & PROGRESSION
Every kill adds to a custom XP counter.
XP upgrades player stats.
Progression gates late-game content and dimensions.
You cannot skip trials.
You cannot bypass growth.
Power is earned.
📦 RECOMMENDED SETUP
Best experienced in the original SMANW modpack for intended balance.
If standalone, JEI is recommended.
SMANW is designed for players who want:
If you want a world where every victory feels earned…
Welcome to SMANW.