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A mod that adds weapons, bosses, and a working XP Stats system

Description

SMANW

An RPG-style boss progression mod with stats, side quests, and brutal end-game challenges.

SMANW introduces a structured boss progression system where power is earned — not handed out.

Each boss features unique combat mechanics, custom abilities, lore-driven encounters, and weapon drops that fundamentally change how you approach combat.

Every kill contributes to a custom XP counter that allows you to upgrade your player’s stats.

Progression gates late-game dimensions, bosses, and challenges.

This is not a sandbox power fantasy.

This is earned dominance.


⚠️ Requirements

Requires:

  • GeckoLib

  • Epic Fight

  • Weapons of Miracles

Designed and balanced around Epic Fight combat mechanics.


🛡️ Early Game Content

Before emerald.
Before ruby.
Before dominance.

The early game in SMANW introduces mechanics — not just gear.


🟠 Copper Armor

Copper armor is your first combat-mechanic armor set.

⚡ Passive Ability – Conductive Charge

Wearing the full Copper Armor set grants:

  • Taking damage stores Static Charge

  • When fully charged, your next melee hit releases chain lightning

  • Deals small AoE lightning damage

  • Damage scales slightly with your XP level

  • Fully charged players emit visible electric sparks until discharge

Copper rewards aggression.

It punishes enemies for striking first.

It teaches you timing.


🍇 Grape Bush

A dense, fast-growing berry plant that produces clusters of small purple grapes.

Grape bushes grow naturally across the world and are known for their rapid regeneration and abundant harvests.

Breaking a mature bush yields 5 grapes, making them one of the most reliable early food sources available.

Unlike most crops, grape bushes replenish quickly, allowing players to harvest them repeatedly without needing to replant.

Simple.
Plentiful.
Reliable.

When food is scarce, the wild often provides.

 

✨ Twinkle – Early Utility Blade

Not all power is destructive.

Some power reveals.

✨ Twinkle

A lightweight early-game sword forged with faint celestial fragments.

Passive Ability – Danger Sense

  • All hostile mobs within range begin to glow

  • Hidden threats become visible

  • Ambushes become harder

  • Cave exploration becomes safer

Twinkle does not increase raw damage.

It increases awareness.

In SMANW, awareness is survival.


🌲 Main Story Bosses


🌲 Tree Ent

Spawn: Overworld
Health: 400 HP

Boss Intro

“The forest does not forgive. It remembers.”

Born from ancient roots and forgotten forests, the Tree Ent awakens when nature itself is threatened.

Slow, towering, and relentless, it punishes careless positioning with devastating close-range strikes.

Combat Style

  • Heavy melee swings

  • Ground slams

  • Close-range pressure

This is the first true trial.

Movement discipline matters.

Drop – Veridian Bow

Right-clicking summons a circle of arrows around the player, damaging all nearby enemies.


❄️ White Dragon

Spawn: Overworld
Health: 500 HP

Boss Intro

“The sky grows silent. The air turns to frost.”

The White Dragon dominates from a distance.

It bombards players with iceballs that leave lingering blue mist dealing damage over time.

It may launch volleys into the air that rain down, creating zones of denial.

Approach carelessly, and it retaliates with brutal melee swipes.

Drop – Icy Death (Scimitar)

Grants immunity to fire damage.


🔥 Forged Blaze

Spawn: Nether
Health: 500 HP

Boss Intro

“Forged in flame. Tempered in wrath.”

A living inferno born from the Nether’s core.

The Forged Blaze forces close-quarters combat while setting the battlefield ablaze.

Combat Style

  • Fire-based melee

  • Burning effects

  • Environmental destruction

Drop – Forged Flame Blade

Summons a fiery tornado that scorches the ground and devastates enemies.


⚡ Ender Guardian

Spawn: End
Health: 800 HP

Boss Intro

“I remain. I guard. I do not yield.”

A sentinel left behind after the End’s collapse.

It attacks from range with electrified projectiles and unleashes a devastating blockable laser beam.

This fight tests defense and awareness.

Drop – Arm Cannon

Fires the Ender Guardian’s signature energy laser.


🟣 The Alpha Man

Spawn: End
Health: 600 HP

Boss Intro

“You were never meant to see me.”

An Enderman from Minecraft’s earliest days — broken, unfinished, and furious at being forgotten.

Fast.
Teleporting.
Unpredictable.

Combat Style

  • Teleportation

  • Invisibility

  • Energy projectiles

Drop – Celestial Staff

Right-clicking allows the player to travel beyond anywhere they could want


 

☄️ WORLD EVENTS

Reality does not remain stable for long in SMANW.

As powerful entities are defeated and ancient forces awaken, the world itself begins reacting.

Strange phenomena begin appearing across the land.

☄️ Meteor Events

Occasionally, while exploring the world — or shortly after defeating a boss — meteors may streak across the sky and crash violently into the terrain.

These are small meteor events that introduce sudden environmental danger.

Meteor impacts:

  • Strike the ground with explosive force

  • Leave craters

  • Destroy terrain even if Mob Griefing is disabled

These events are not cosmetic.

They permanently scar the world.

Meteor Variants

Small Meteors

  • Common world events

  • Cause localized explosions

Large Meteors

  • Extremely rare

  • Visible from far away when falling

  • Create massive craters

  • Often discovered by accident while exploring

At the center of a large meteor impact lies a crash site.

Crash sites may contain:

  • Ancient Debris

  • Enderrite Fragments

  • Void Stone

  • Rare materials from other dimensions

Powerful materials from beyond reality often arrive inside these cosmic fragments.

If you see a crater…

Something valuable may lie inside.


🌑 THE DEEP VOID

After defeating The Alpha Man, strange unnatural wells begin appearing across the Overworld.

Drop a Nether Star into one.

Reality distorts.

A rift opens.

Step through.

You have entered:

The Deep Void

A dimension where discarded fragments of existence drift endlessly.


👁️ The Void

Spawn: Deep Void
Health: 1000 HP

Boss Intro:

“I am what was discarded.
I am what was denied.
I am what remained.”

The Void is the embodiment of abandoned ideas and rejected creation.

Every fragment of reality that never became part of the world was cast here.

It manifests as a floating cosmic eye wrapped in shadowed tendrils.

It does not roar.

It does not walk.

It simply exists.

And it hates.

Combat Mechanics

  • Summons Void Eyeballs that heal it

  • Sustained blockable void laser

  • Telepathic magic strikes

  • Battlefield distortion

Drop – Blade of Void

Right-clicking instantly one-shots every monster.

Absolute power.

No mercy.


🐷 DEEP VOID CREATURES

The Deep Void is not empty.

Strange beings wander the dimension.

🐷 Pigmen

Pigmen naturally spawn throughout the Deep Void.

These are in fact the Pigmen of the Nether.

They are ancient displaced creatures, wandering endlessly through fragments of broken terrain after being casted out of their home realm.

Behavior:

  • Neutral until attacked

  • Travel in large groups

  • Occasionally fight Void creatures

Drops may include:

  • Netherite Scraps

They are remnants of lost worlds.


🐉 POST-HELL THREAT – JABBERWOCKY

After defeating Herobrine, something changes.

Reality weakens.

The Void begins leaking into the Overworld.

And something comes through.


🐉 Jabberwocky

Spawn: Dark Forest & Plains (Night)
Health: 450 HP

Boss Intro:

“It did not evolve here.
It was transferred.”

When the Void tore through the seams of creation, it dragged something ancient with it — confused, furious, and suddenly stranded in a world it does not belong to.

The Jabberwocky hunts in silence.

Combat Style

  • High-speed lunges

  • Rending claw combos

  • Short-range void breath

  • Brief repositioning phase steps

Unpredictable.

Violent.

Lethal.

Drop – Vorpal Blade

Right-Click Ability – “Snicker-snacker”

  • Dash forward in a deadly arc slash

  • Cleaves enemies in front of you

  • Small chance to instantly execute bosses

When it triggers…

Reality is cut.

🖤 SCULK WENDIGO

Spawn: Deep Dark / Ancient City
Health: 1024 HP


 

“You were not meant to hear it.
You were not meant to answer.
But you did.”

The Sculk Wendigo is not a creature.

It is an infection.

Born from the Deep Dark’s sentience, it forms from corrupted souls consumed by the Sculk’s endless hunger.

It does not see.

It listens.

Every movement… every heartbeat… every mistake…

It hears you.

Sonic Shriek Burst

  • Releases a Warden-like shriek in a cone

This is not a fight of strength.

It is a fight of discipline.


Drop – Sculk Claws

Claws infused with living sound.

Active Ability (Right Click):

  • Emit a controlled shriek

It is a fight of discipline.

 


👁️ THE VOID – REDEMPTION

Defeating the Jabberwocky does not end the story.

It awakens something.

The Void realizes what has been unleashed.

For the first time…

It fights not out of hatred — but desperation.


👁️ The Void – Redemption

Spawn: Deep Void
Health: 2300+ HP

Boss Intro:

“You cut the creature that bled into my world.
Now face the wound itself.”

Returning to the Deep Void will trigger the true form of The Void.

This is not the same entity you fought before.

It has grown stronger.

More unstable.

More aware.

Combat Mechanics

  • Multiple Void Eyes active at once

  • Rapid laser bursts instead of one beam

  • Expanding void shockwaves

  • Reality distortion phases

  • Void creatures joining the fight

  • Shape Shifts into old foes

The battlefield itself begins collapsing as the fight progresses.

This is not just a boss fight.

It is the Deep Void fighting back.

Victory here proves true mastery.

Drop – Void Kishin

Eating it turns you into a Kishin

Using it in crafts of the creatures you fought during the finale can craft even stronger weapons of that type (void scythe - voided scythe)


FINAL PROGRESSION FLOW

Copper (Retaliation)
→ Emerald (Mobility)
→ Ruby (Speed)
→ Enderrite (Endurance)
→ Void Stone (Destruction)

Each tier upgrades your combat philosophy.

Not just your armor bar.


📈 XP & PROGRESSION

Every kill adds to a custom XP counter.

XP upgrades player stats.

Progression gates late-game content and dimensions.

You cannot skip trials.

You cannot bypass growth.

Power is earned.


📦 RECOMMENDED SETUP

Best experienced in the original SMANW modpack for intended balance.

If standalone, JEI is recommended.

SMANW is designed for players who want:

  • Structured progression

  • Meaningful boss fights

  • Real end-game challenges

  • RPG systems layered onto Minecraft combat

If you want a world where every victory feels earned…

Welcome to SMANW.