File Details
SRP v 1.9.12
- B
- Apr 17, 2023
- 16.53 MB
- 836.0K
- 1.12.2
- Forge
File Name
SRParasites-1.12.2v1.9.12.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
--------------------------------------------------------------------------------------------------Changelog 1.9.12
===Fixes:
"Mobs with Griefing Task Blacklist" not working when parasites are looking for light sources
"Biome Spawn Entity List" typo in the list
Pree versions not spawning inside the parasite biome
EntityWave missing lang name
Heavy Bomber getting stuck in the floor
Wraith getting stuck in the floor if it has a target
Bogle getting stuck in the floor if it has a target
Assimilated Enderdragon getting stuck in the floor if it has a target
Removed COTH effect texture that was not in use
Overseer getting stuck in the floor if it has a target
Light Bomber getting stuck in the floor if it has a target
Yelloweye getting stuck in the floor if it has a target
Sometimes Heavy Bomber not following target
"Link Chance" typo in description
"Incomplete Cap" will now kill the mob with COTH instead of spawning particles on them forever
"Assimilated Enderman Ally Teleport Damage" not working for Assimilated Enderman Walking Head
Minecraft Mob Spawner blocks not spawning parasites
Deterrent versions leaping on water
===New:
Command:
/srparasites parasites
-Will show you current number of parasites loaded and current parasite mob cap
-EntityWaveShock
Will not follow you
Bigger hitbox
It will break blocks
Will throw you into the air
===Configuration:
Added Succor Category - SRParasitesMobs.cfg
"Mob Cap" maximum value increased to 50000
"Biome Spawn Entity List" Removed all Assimilated and Primitive versions from the list
"Damage Types BlackList Mobs" description not required was removed
"Damage Types BlackList Items" description not required was removed
"Damage Cap BlackList" option removed
"Damage Types BlackList" option removed
"Mobs Additional Weakness" option removed
Reduced minecraft:speed amplifier by 1 to all Dispatchers effects
"Block Limit For Biome Infestation" from 8 to 4
"Block Limit For Beckon Infestation Cooldown" from 40 to 200
"Block Limit For Biome Infestation Cooldown" from 40 to 200
"Heavy Bomber Explotion Multiplier" from 3 to 6
New options:
"Mob Cap Per Player" - "Each Player will increase the mob cap by this value." - SRParasites.cfg
"Colony Parasite Values Biome" - "Set to false if you want parasites from the list to spawn in Parasite Biomes ignoring points required" - SRParasitesWorld.cfg
"Damage Deterrent RS" - "Set to false if you don't want Deterrents to die if the RS chance is 0." - SRParasitesSystems.cfg
"Damage Cap BlackList Mobs" - "Damage (Only Mobs) that will ignore damage cap" - SRParasites.cfg
"Damage Cap BlackList Items" - "Damage (Only Items) that will ignore damage cap" - SRParasites.cfg
"Damage Cap BlackList Else" - "Damage (Everything that is not Mob or Item) that will ignore damage cap" - SRParasites.cfg
"Damage Additional Weakness Mobs" - "Additional weakness (Only Mobs) for the parasites." - SRParasites.cfg
"Damage Additional Weakness Items" - "Additional weakness (Only Items) for the parasites." - SRParasites.cfg
"Damage Additional Weakness Else" - "Additional weakness (Everything that is not Mob or Item) for the parasites." - SRParasites.cfg
"Armor Damage Types BlackList Mobs" - "Damage (Only Mobs) that cannot be learned by the armor." - SRParasites.cfg
"Armor Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) that cannot be learned by the armor." - SRParasites.cfg
"Damage Types BlackList Mobs" - "Damage (Only Mobs) Types that cannot be learned by the parasites" - SRParasites.cfg
"Damage Types BlackList Items" - "Damage (Only Items) Types that cannot be learned by the parasites" - SRParasites.cfg
"Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) Types that cannot be learned by the parasites" - SRParasites.cfg
"Stage I Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage II Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage III Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage IV Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Bogle needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
"Wraith needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
===General:
Cyst Blocks will not always make a sound when eating items (50%)
The command /srpevolution getphase will now show you current parasite mob cap
Nidus block will not spawn Dispatchers if current evolution phase don't support Nexus versions and instead will add points
The Quench will now clean infested blocks in the same way as a purifier block instead of doing it instantly
Updated "parasite_evolution_phases" Category description
Changed texture for Beckon spawn eggs
Changed texture for Deterrent spawn eggs
Added tooltip for the Quench
Vacumous cysts Blocks will now turn into Air Blocks when they are floating
Changed block texture for:
-Infested Stain
-Infested Rubble
-Infested Trunk
-Parasite Bush
-Parasite Trunk
===Mobs:
Moving Flesh will now use "Version Adapted Follow Range" option value
Changed Longarms Wave Attack, will not use the new EntityWaveShock
Warden will now spawn EntityWaveShock entities
Host will now spawn EntityWave entities
Herd will now spawn EntityWave entities
Bogle now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
Wraith now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
Host will now use the primitive follow range config value instead of the assimilated one
Pures will not summon tentacles if the current pahse does not support Nexus versions
Assimilated Enderman will not damage other Assimilated Enderman by teleporting
Succors spawned by Wraith/Bogle while invisible will gain invisibility for a short period of time
The blast damage of the succor will now use the value of the damage attribute of the one who spawned it * 2
Removed boss bar from the Haunter
Chamged the following Attributes:
HEAVY_BOMBER_HEALTH from 150 to 420
COLONY_CARRIER_HEALTH from 150 to 390
COLONY_CARRIER_ATTACK_DAMAGE = 45
BOGLE_HEALTH from 150 to 310
BOGLE_ATTACK_DAMAGE = 70
WRAITH_HEALTH from 150 to 310
WRAITH_ATTACK_DAMAGE = 70
HAUNTER_HEALTH from 150 to 360
HAUNTER_ATTACK_DAMAGE = 110
============
Very special thanks to the following people:
----Primitive tier----
Golden Breeze
Starmitzy
The FacelessLord
----Assimilated tier----
Tabcaps
Guest21730qe2
yodxxx1
----Rupter tier----
Crimson Gaming
Tarzan
and
Bliketod
Spooky
odxico
Fishman
Hurricane Lord
V_SABITRON
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
LifeCraft
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Zecabone
Salamand0r
Grape Juice
LxnaAbxss
Nanja!
bugengxinshiba
Doomsday
RainingLamppost
Wartin
Rynhex
EvanWingerter
For the amazing support over Kofi!!

