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Scape and Run: Origins

Adds origins based on mobs from Scape and Run: Parasites

File Details

Scape and Run: Origins 0.6.5

  • B
  • Jul 12, 2024
  • 3.73 MB
  • 1.0K
  • 1.20.1+1
  • Forge

File Name

srp_origins-0.6.5_FORGE.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scape-and-run-origins-994655:5525452")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

houghhh this is a big one update video tomorrow or earlier idk (had to reupload for an embarrassing hotfix whoopsieeee) MAJOR CHANGES

  • Added Adapted Reeker Origin
    • (actually updated the wiki before releasing this, check it for the powers and stuff)
  • Added Phases
    • 10 Phases Total
      • (im not sure if i'll add more phases, so far 10 has worked out really well in general. i could but idk. this is a changelog though, you dont need to hear me yap)
    • Per Phase, it will increase Armor and Health by 2, Attack Damage and Speed by 1, Knockback Resistance by 0.1, and movement speed by 0.01
      • For example, Phase 10 you will be able to have full armor without wearing anything, an extra set of health, be able to two shot enemies with your fists in under a second, not take any knockback and move ~7 blocks a second.
      • more about phases on the wiki as well!!
    • Crouching and Hotbar Slot 2 will display the current phase
    • Crouching and Hotbar Slot 3 will display the current amount of points
    • Crouching and Hotbar slot 4 will display the amount of points needed to get to the next phase
  • Primitive and Adapted summoners now have a move that will force the nearest creature they summoned to sit, and not move. (Tertiary for Primitive, Senary for Adapted). Pressing normally will cause the nearest creature to sit, crouching and pressing will cause all summoned creatures to sit.

MINOR CHANGES

  • Crouching and pressing Hotbar Slot 1 will display your current soul count
  • Reworked Souls display
  • You will take a small amount of damage in the nether every 15 seconds.