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Adjusts the stats of bosses and mobs, multiplied by the number of players on the server.

Description

πŸ“ˆ Scaling Mobs

This mod allows you to apply changes to bosses as well as regular mobs, depending on how many players are nearby. You can apply these changes to bosses, regular mobs, mod-specific mobs, and more.

✨ Features

- Dynamic Scaling – Boss health, damage, and armor increase with more nearby players
- Configurable Boss List – Define which mobs should be treated as bosses
- Math-Based Scaling – Scales using √(nearbyPlayers) for balanced difficulty progression

πŸ“₯ Dependencies

- Cloth Config API – Required for GUI configuration (client-side only)

πŸ“Š How Scaling Works

Changes to mobs/bosses only take effect if they were spawned within a 100-block radius of the required number of players

When a boss spawns or when players approach an existing boss:

Health = Base Health Γ— √(Nearby Players)

Damage = Base Damage Γ— √(Nearby Players)

Armor =
- If base armor > 0: Base Armor Γ— √(Nearby Players)
- If base armor = 0: 5 + √(Nearby Players)

Players Scaling Multiplier
1 1Γ—
4 2Γ—
9 3Γ—
16 4Γ—
25 5Γ—