ScalingMobs-2.4.jar
Curse Maven Snippet
What's new
2.4
- Players now have their own scale relative to the global world scale
- If a player's personal scale falls too far behind the global scale, they will be given a buff to attack damage and damage resistance
- Global scaling speed is now dependent on the number of players present in the world
- When 0 players are online, scaling is halted; when there are 5 players online, scaling speed is doubled
Fixes:
- Fixed the /scalingmobs get command returning incorrect scaling values
This mod has no additional files

