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A Fork version of Scaling Mob Difficulty which dynamically strengthens mobs according to the actual play time of players.

Description

It's an unofficial fork of Mikul's Scaling Mob Difficulty.

Permission

Mikul is the original author and all credit belongs to him.

However, this mod dynamically strengthens mobs according to the actual play time of players "Player Day" instead of DayTime.

This mod will track the play time of online players. By default, it adjusts the difficulty according to the average value, which helps players who join the server later, while also preventing the difficulty from increasing continuously when no one is online.

To avoid having a too high proportion of new players, this mod adds an Extra Difficulty Ratio parameter in the configuration file compared to the original version. This parameter can increase the calculated game progress (with a maximum value of 1, at which point the calculation will follow the Max play time of online players).

This mod also modifies command permissions, allowing non-admin players to use commands to check the current difficulty adjustments.