promotional bannermobile promotional banner

Scaling Health

Change player/mob health and more! Spiritual successor to Difficult Life.

File Details

ScalingHealth-1.15.2-3.0.9+54.jar

  • B
  • Jun 7, 2020
  • 471.65 KB
  • 67.1K
  • 1.15.2
  • Forge

File Name

ScalingHealth-1.15.2-3.0.9+54.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scaling-health-248027:2974745")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[3.0.9] - 2020-06-7

Fixed

  • Blights are no longer entities. This will cause a warning to pop up when loading old worlds. A backup should be automatically created.

[3.0.8] - 2020-06-7

Fixed

  • Using global loot modifiers now for mob loot

[3.0.7] - 2020-05-31

Fixed

  • A lot of problems arose with having exempt mobs (be it blight or difficult) in the config. Changed the system to use tags instead. They can be found at "tags/entitytypes/blightexempt" and "tags/entitytypes/difficultyexempt".

[3.0.6] - 2020-05-16

Fixed

  • BLIGHT TEXTURES ARE BACK!

[3.0.5] - 2020-04-28

Fixed

  • Disabling XP add health works on login. (for real this time)

[3.0.4] - 2020-04-27

Fixed

  • Disabling XP add health works on login.
  • Death hp modifier now works with other hp modifiying mods.

[3.0.3] - 2020-04-13

  • Bunch of internal work

Fixed

  • Difficulty not being clamped

[3.0.2] - 2020-04-07

Fixed

  • Fixed heart bug for difficulty exempted mobs.

[3.0.1] - 2020-03-29

Fixed

  • Power crystals work again
  • Hearts now sync properly on log in and on death

[3.0.0] - 2020-03-28

Updated to 1.15.2

Removed

  • Blight rendering. Disabled temporarily.

Fixed

  • Config folders will now be created automatically