Scaling Feast

A simple, balanced way to increase your maximum hunger

File Details

Scaling Feast 1.12.2 - v1.5.0

  • R
  • Jun 5, 2020
  • 186.42 KB
  • 132
  • 1.12.2
  • Forge

File Name

scalingfeast-1.5.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scaling-feast-370995:2973336")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features

  • Added the ability for non-player mobs to 'attack' your foodstats along with your health!
  • Added a dynamic starvation feature. Scaling Feast keeps track of exhaustion gained when at zero hunger and increase starvation damage accordingly (#52)
  • Added new potion effects! Some are unobtainable with just Scaling Feast (#62). They are here for pack makers to experiment with!
    • Bloated: Like absorption for hunger. Can be obtained via Iron Apples.
    • Deficiency: Opposite of vanilla's Saturation. Deducts 1 hunger/saturation per level instantly
    • Hunger Plus: A granular Health Boost for hunger. Increases max hunger by 1 per level.
    • Hunger Minus: The opposite of Hunger Plus. Decreases max hunger by 1 per level.
    • Soft Stomach: The opposite of Iron Stomach. Increases exhaustion received. Obtainable through the new Curse of Sensitivity.
  • New Curse enchantments (#66)! All of these curses are not mutually exclusive and can be disabled.
    • Curse of Laziness: halves your max exhaustion, effectively doubling the rate at which your hunger decreases.
    • Curse of Deprivation: Doubles the rate at which a player receives starvation damage.
    • Curse of Sensitivity: Punishes players that overeat by giving a Soft Stomach debuff for twenty seconds. The strength of this debuff depends on the amount of excess hunger gained.
      • An optional config to enable this sensitivity curse globally. When enabled, all players will be punished for overeating regardless if they have the curse (this config actually disables the curse since it's pointless at that point)
  • A configurable hard cap to the Hearty Feast (#68). No longer gain thousands of food points per click!
  • Added a max hunger attribute (#73). Pack makers can use this to allow for equipment to increase or decrease max hunger.
  • Added a food efficiency attribute (#74). Pack makers can use this to allow for equipment to cause exhaustion to increase faster/slower when used.

Fixes

  • Fixed problems with AppleSkin tooltips (#70)
  • Fixed a problem where saturation scaling is ignored by the Metabolism effect, Saturation effect, and a few other sources that alter hunger values (#69).