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ScalableMobs is a mod that allows monsters to level up the deeper you go

Description

Hello ^^, this is my first mod ever and first time coding (gpt as helper) so expect bugs

 

ScalableMobs is a mod that allows to add leveled mobs the deeper you go, i dont know if i need to explain more

You only need this mod on server-side but you can have it on client-side without problems

 

Dependencies:
kotlin

 

now this only adds leveled mobs without any better loot or something like that, i have planned to add that later

 

Default Config:

 

# ScalableMobs Configuration

#baseHeight: The start height where the mobs can spawn with level, ex: at y=60 the mob will be lv 1, but at y=44 will be lv 2
baseHeight = 60
#distancePerLevel: The distance(in blocks) between levels
distancePerLevel = 8
#maxMobLevel: Defines the max level mobs can be
maxMobLevel = 30
#healthMultiplier: The multiplier of the health on each level
healthMultiplier = 0.13
#damageMultiplier: The multiplier of the damage on each level
damageMultiplier = 0.024
#reactiveMobName: Allows to you turn on/off the reactiveNames mechanic (the health changes if they get damaged), this allows to put nametags on mobs
reactiveMobName = true
#excludeMobs: List of mobs who would not have level (or will be lv 1)
excludeMobs = []
#enderDragonLevel: Allows to put an specific level to the Ender Dragon
enderDragonLevel = 50
#enderDragonLevel: Allows to put an specific level to the Wither
witherBossLevel = 20