Fix Bugs and New / 1.20.1 - 1.0.3
Curse Maven Snippet
What's new
Added
Guided Missile
- Added a player-controlled guided missile with 120 HP.
- Added professional-controller operation over radio and fiber optics.
- Added acceleration with `Space` and active braking with `Shift`.
- Added aerodynamic stall behavior: a slow missile begins to descend and pitches its nose downward.
- Added working heat flares.
- Added target-lock and incoming-threat warnings.
- Added a clean first-person view and an elevated GTA-style chase camera toggled with `F5`.
- Added custom thrust, heat, shockwave, and supersonic shaders.
- Generated original ignition, jet-engine, and sonic-boom sounds with Python.
Anti-Drone Net
- Added two-point net placement.
- Tensioning duration now scales with net size.
- Added a countdown timer to `0.00 s`.
- Added tensioning and final-latching sounds.
- Added natural fabric sag.
- Nets now stop at the ground instead of passing through the surface.
- Captured drones visibly become tangled and struggle inside the net.
- Creative-mode placement is now instant and does not consume the item.
Electronic Warfare and Communications
- Added Creative-mode power for stationary and portable jammers without a battery.
- Creative power is immediately disabled when the owner returns to Survival mode.
- Restored the classic active-jammer effects from version 1.0.2:
- smoke;
- electrical sparks;
- antenna operating sound. - Restored the volume and audibility of jamming sounds.
- Improved jammer interaction with radios, FPV systems, and voice integrations.
FPV and Visual Effects
- Added separate camera effects for moderate and critical damage.
- Added custom interference, EMP, thrust, shockwave, and damage shaders.
- Added heat flares for the advanced drone and guided missile.
- Improved the physical operator copy used during remote-control sessions.
- Updated warnings for jamming, EMP, interception, missiles, and target locks.
Improved
- Reworked the portable-jammer interface with a larger panel, improved spacing, better contrast, and corrected slot positions.
- Restored the familiar positions of the special-actions panel and distance indicator.
- Moved warning banners above the center of the screen so they no longer obstruct the crosshair.
- Improved the geometry of the MANPADS protective shield.
- The shield now blocks pistol and assault-rifle hits that physically strike the shield model.
- Sniper and heavier ammunition can still penetrate it.
- Improved player-decoy behavior and compatibility with other entity mechanics.
- Optimized guided-missile explosions without removing gameplay or visual features.
- Reduced the server load caused by expensive particle bursts during large explosions.
- Improved Russian and English localization and restored missing names and tooltips.
Fixed
Guided Missile
- The missile now detonates immediately after a valid impact with terrain or an obstacle.
- Fixed delayed detonation after ground contact.
- Fixed freezes and control jitter during missile destruction.
- Fixed the player being unable to move after an explosion until the controller was removed from their hand.
- FPV state, camera, invisibility, gravity, and collision settings are now restored before the explosion is processed.
- In first person, the missile model is hidden only for its pilot; other players can still see it normally.
- Fixed third-person camera placement: it is now positioned above and behind the missile and aims directly at it.
- Guided missiles are excluded from anti-drone net capture.
- Replaced the inappropriate metallic sonic-boom sound.
Drones and FPV
- Fixed player movement jitter after leaving drone control.
- Fixed the player occasionally being unable to move after an emergency FPV exit.
- Fixed invisibility, disabled gravity, and zero-sized collision remaining active after leaving FPV.
- Fixed the camera remaining at the last position of a destroyed drone or missile.
- Fixed the anti-drone-net warning being inherited by a newly linked drone.
- Removed dirty brown campfire particles from drone destruction effects.
Anti-Drone Net
- Fixed drones falling or endlessly sinking through the net.
- Collision is now checked against the center and corners of the drone hitbox, including high-speed edge impacts.
- Captured drones now receive a hard server-side position lock with gravity disabled.
- Fixed premature release caused by hitbox synchronization drift.
- Fixed captured drones falling or returning home after becoming visually tangled.
- Fixed trapped-state data leaking from an old drone to a newly linked drone.
Interception and Controls
- Interception now correctly takes control of the target camera only.
- Disabled free mouse camera rotation while intercepting.
- Disabled independent operator movement during interception.
- Camera and movement controls are restored correctly when interception ends.
Electronic Warfare, Audio, and Interface
- Fixed missing audio and visual effects on active jammers.
- Fixed jamming sounds becoming nearly inaudible because their volume was reduced twice.
- Restored smoke and electrical sparks around an operating antenna.
- Fixed misaligned labels, buttons, and slots in the jammer interface.
- Fixed missing translations and raw localization IDs appearing in the interface.
Compatibility
- Forge 1.20.1
- NeoForge 1.21.1
- Superb Warfare 0.8.0+
- Optional Simple Voice Chat and Plasmo Voice integration
- Kotlin for Forge 5.8.0+ is required on NeoForge
Technical
- Updated the mod version to 1.0.3.
- Synchronized functionality between Forge 1.20.1 and NeoForge 1.21.1.
- Both builds must be installed on the client and server.
This mod has no additional files