Save Your Soul v2.0.0
Curse Maven Snippet
What's new
Level System Rework
We have completely reworked the leveling mechanics to make character progression deeper and more engaging.
New features:
- In addition to health points (HP), each level now also increases your movement speed and your chance to block an incoming attack.
- The formula for calculating the experience required to reach the next level has been revised, making the progression curve more balanced.
- A quality-of-life improvement: leftover experience is no longer reset upon leveling up. Any excess XP carries over and counts toward the next level.
New admin commands:
The following commands have been added for better player management:
- /give_points [player] [number] — grants the specified amount of experience points to a player.
- /set_lvl [player] [number] — forcefully sets a player's level to the specified value.
Flexible configuration via config file:
A new configuration file — sys_config — has been added, allowing you to fine-tune the level system
to fit your server's needs. The following parameters are available:
- "Up" section (level-up bonuses):
- Enable or disable the entire level system.
- Adjust the amount of health gained per level.
- Adjust the movement speed percentage bonus gained per level.
- Adjust the block chance percentage bonus gained per level.
- "Experience" section (XP settings):
- Change the experience gain multiplier.
- Change the multiplier for the base experience required per level.
- Change the multiplier applied at higher levels.
Changes:
The /lvl_system command has been removed as it was no longer needed.
The /get_stats command has been updated to display the new character stats (movement speed and block chance) alongside the existing ones.
This mod has no additional files

