Description
Worldology — Gameplay Guide
Overview
Worldology transforms traditional player progression into world-driven progression.
In this system:
- Player actions shape the world
- The world gains experience and levels up
- World level defines difficulty, scaling, and rewards
1. World Level System
How it Works
The world gains experience through:
- Killing entities
- Exploring new areas
- Engaging in higher-risk encounters
- Custom-triggered events (expandable)
Once enough experience is accumulated:
➡ The world levels up
World Tiers (Suggested Design)
| Tier | Level Range | Unlocks |
|---|---|---|
| Beginner | 1–30 | Safe exploration |
| Adventurer | 31–50 | Nether access |
| Warrior | 51–70 | Increased difficulty |
| Veteran | 71–90 | End access |
| Legendary | 91+ | Extreme scaling |
2. Mob Scaling
All mobs dynamically scale based on world level:
Level Range: World Level ±3
Early game:
- No armor on mobs
Mid to late game:
- Armor and enhanced attributes appear
Additional Mechanics
- Elite / Enhanced mobs (expandable)
- Affix system compatibility (Affixology)
👉 Every encounter becomes unpredictable
3. Zone System
HUD Display:
[Zone: Forest]
Functionality
Displays current area
Influences:
- Mob types
- Difficulty distribution
- Future loot bias (expandable)
4. Loot & Equipment System
Core Logic
All drops scale with world level:
➡ Progression remains meaningful at all stages
Unidentified Gear
Equipment drops as Unidentified
Must be revealed to determine:
- Quality
- Affixes
Forge Interaction
- Upgrading gear with existing quality → Quality is preserved
- Upgrading gear without quality → Converted to Unidentified with random quality
5. Performance Systems
To maintain stability at scale, Worldology includes:
① Idle Mob Reset
Condition:
- Mob has not engaged in combat for a set duration (default: 5 minutes)
Effect:
➡ Automatically removed and respawned
② Scheduled Mob Cleanup
- Runs every 5 minutes (default)
- Pre-warning message:
[Mob cleanup in 10 seconds]
- After execution:
Cleared X mobs
③ Item Cleanup System
Runs every 10 minutes
Supports:
- Whitelist (protected items)
- Blacklist (force removal)
- Adjustable intervals
6. Teleport System
Commands:
/tpconfirm/tpcancel
Features
- Supports tag-based auto-completion (Tab Complete)
- Eliminates manual input errors for zone identifiers
7. HUD & UI
Fully customizable:
- Adjustable position
- Scalable size
- Prevents overlap with chat UI
Displays
- Zone information
- World-related data (expandable)
8. Configurable Systems
Accessible via Mod Menu:
- World EXP rate
- Mob scaling range (± value)
- Cleanup intervals
- Loot behavior
- Performance controls
9. Gameplay Loop
- Explore
- Fight
- World gains EXP
- World levels up
- Mobs become stronger
- Loot improves
- Player adapts
Then repeat—
👉 But each cycle becomes more dangerous
10. Future Expansion
- World Events
- Zone-specific affixes
- Boss systems
- Corruption / Mutation mechanics
- Adaptive AI difficulty
