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Savaru's Worldology [Fabric/NeoForge]

Worldology redefines progression by transforming the world itself into a living system that grows, evolves, and responds to player actions.

File Details

savaru-worldology-1.0.0 [NeoForge]

  • R
  • May 8, 2026
  • 259.07 KB
  • 45
  • 1.21.1
  • NeoForge

File Name

savaru-worldology-neoforge-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:savarus-worldology-1501238:8056582"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

**Savaru's Worldology 1.0.0 Official Release**

**Major New Feature: Safe Zones**
- Added a full Safe Zone system for villages, player territories, spawn areas, and player-built bases.
- Safe Zones prevent normal monsters from spawning inside the protected area.
- Players inside a Safe Zone recover health and hunger over time.
- Out-of-combat players receive stronger health regeneration.
- Monsters that enter a Safe Zone take burning damage over time.
- Safe Zones can display a configurable light-blue boundary effect.
- Kills inside Safe Zones give reduced EXP and may trigger reflect damage.

**Safe Zone Commands**
- `/safezone yes` and `/safezone no` respond to Safe Zone creation prompts.
- `/safezone delete` deletes your own Safe Zone.
- `/safezone tp` teleports you to your own Safe Zone.
- Admins can use `/safezone delete <player>`, `/safezone tp <player>`, and `/safezone list`.
- The same Safe Zone commands are also available under `/worldology safezone`.

**Monster Spawn and Performance Control**
- Added a global normal monster cap.
- The default limit is `150` normal monsters worldwide.
- Bosses and world bosses do not count toward this limit.
- When the limit is reached, new normal monsters will stop spawning.
- The system uses cached counting to reduce performance cost during spawn checks.

**Village Trading Protection**
- Villagers can temporarily refuse trading after being attacked.
- The default trade lock duration is `500` seconds.
- This behavior can be enabled, disabled, and adjusted through settings.

**World Boss Fixes**
- Fixed an issue where world boss rewards could still be granted after all participating players died.
- Rewards now only go to living, eligible participants.
- If no eligible participants remain, the world boss encounter ends without granting rewards.

**Config and Mod Menu Improvements**
- Added new settings for Safe Zones, spawn protection, village trade lock, monster caps, and Safe Zone visuals.
- Number settings can now be typed directly instead of only adjusted with buttons.
- Safe Zone boundary color, particle amount, and particle size can be configured.
- Server owners can fine-tune Safe Zone size, detection range, healing, hunger recovery, monster burn damage, EXP penalty, reflect damage, and global monster limits.

**Summary**
Worldology 1.0.0 adds a full protection system for settlements and player bases, improves monster population control, fixes world boss reward behavior, and expands configuration support for both players and server owners.