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Savaru's Worldology [Fabric/NeoForge]

Worldology redefines progression by transforming the world itself into a living system that grows, evolves, and responds to player actions.

File Details

savaru-worldology-0.3.6Hotfix

  • R
  • May 3, 2026
  • 205.91 KB
  • 16
  • 1.21.1
  • Fabric

File Name

savaru-worldology-0.3.6Hotfix.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:savarus-worldology-1501238:8034461"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Worldology 0.3.6Hotfix Release Notes

  • Added a new wave-based hostile spawn system.
  • Hostile mobs can now spawn in controlled waves at a configurable interval.
  • Added configurable wave spawn settings:
    • Wave spawn enabled
    • Wave interval
    • Mobs per wave
    • Spawn radius
    • Vertical spawn range
    • Area hostile mob cap
    • Spawn mob ID list
  • Wave spawning now checks the local hostile mob count only when a wave is triggered.
  • If the hostile mob count in the configured area has reached the cap, that wave is skipped until the area is cleared.
  • Animals and neutral mobs are not counted toward the wave hostile cap.
  • Daytime monster spawning is preserved through Worldology’s wave spawn system.
  • When wave spawning is enabled, vanilla daytime spawn forcing is no longer used, preventing excessive uncontrolled spawn attempts.
  • Mob level nameplates now appear immediately after Worldology assigns a level to a mob.
  • Reduced delayed level visibility caused by slow nameplate refresh timing.
  • Removed expensive per-mob-load density checks that could repeatedly scan nearby and global hostile counts.
  • Reduced server tick pressure caused by hostile spawn checks.
  • Added same-tick caching for global hostile mob counts.
  • Reduced the frequency of player region checks and HUD sync updates.
  • Added a targeted Worldology refresh hook for Legacyology imports.
  • Disabled expensive structure lookup scans by default to reduce exploration and mob-generation lag.
  • Added the new spawn controls to the Worldology config screen.
  • Applied the same performance and spawn-system fixes to both Fabric and NeoForge builds.