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Satsu Iron Man and Vector Hud Compat

A compatibility addon that seamlessly integrates Satsu’s Iron Man suits and E.D.I.T.H. glasses with VECTOR HUD, featuring suit-specific telemetry, battle modes, power warnings, flight displays, and immersive AI interfaces.
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satsuvectorcompat-1.0.0.jar

File namesatsuvectorcompat-1.0.0.jar
Uploaded
Sep 23, 2026
Downloads
95
Size
318.8 KB
Mod Loaders
Forge
File ID
8952690
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:satsu-iron-man-and-vector-hud-compat-1688266:8952690")

Learn more about Curse Maven

What's new

Satsu × VECTOR Compatibility — Version 1.0.0

Full Suit Systems Update

Version 1.0.0 is the largest update yet, expanding the compatibility mod into a complete HUD system for Satsu suits, DS armors, DS Falcon, and E.D.I.T.H. glasses.

Suit HUDs

  • Added full support for Satsu Iron Man, War Machine, Nano, Hulkbuster, and compatible DS Iron Man suits.

  • Added suit-specific system information:

    • Arc reactor status

    • Active AI

    • Secondary systems

    • Active weapons

    • Targeting status

    • Flight speed

    • Night vision

    • Scanning

    • Block-breaking mode

  • Added War Machine machine-gun status.

  • Added Nano Suit weapon and nanite status.

  • Added Hulkbuster activity status.

  • Added Infamous armor magic status and active magic abilities.

  • Preserved support for all 13 VECTOR HUD themes.

  • Added custom MCU colors for Iron Man, War Machine, Hulkbuster, Falcon, and E.D.I.T.H.

  • Battle mode now correctly changes supported HUD elements to red.

Suit Alerts

  • Added MULTIPLE HOSTILE THREATS // #.

  • Added Satsu-based target lock detection with LOCKED [TARGET NAME].

  • Added target-lock progress.

  • Added LOW energy warning below 1,000 suit energy.

  • Added RESERVE ##% when a portable Arc Reactor takes over.

  • Added ENERGY DEPLETED when both suit and reserve power are exhausted.

  • Added ARMOR COMPROMISED below 75% integrity.

  • Added ARMOR CRITICAL below 35% integrity.

  • Armor Critical now replaces the persistent Armor Compromised warning.

  • Alerts use timed introductions, persistent indicators, and pulsing behavior where appropriate.

  • Alerts and status displays can be repositioned through the F8 layout menu.

Armor Integrity

  • Restored the original armor-region wording and percentages.

  • Helmet, chest, legs, and boots now track their own durability instead of sharing one percentage.

  • Damage updates the correct armor region independently.

  • HUD information remains theme-aware across every supported layout.

Startup and Activation

  • Added dynamic suit initialization sequences.

  • Initialization identifies the active suit AI:

    • J.A.R.V.I.S. // INITIALIZING

    • F.R.I.D.A.Y. // INITIALIZING

    • E.D.I.T.H. // INITIALIZING

    • Other supported AI names are detected automatically.

  • Added FALCON SYSTEMS // INITIALIZING for DS Falcon.

  • If a suit activates with its mask open, the complete startup waits until the mask closes.

  • Startup plays only once per activation.

  • Opening and closing the mask afterward does not restart the sequence.

  • Mark 2 retains its activation delay.

  • Mark 2 now replays initialization when recovering from icing.

  • Suit HUD elements and alerts remain hidden while the mask is open or the suit is inactive.

Hologram

  • Restored the preferred VECTOR-style suit hologram.

  • Removed the vanilla player model from inside the hologram.

  • Only the equipped suit is displayed.

  • Corrected hologram positioning.

  • Added player-controlled hologram placement.

  • Fixed hologram render-state problems that produced opaque HUD artifacts.

Flight HUD

  • Added the VECTOR flight horizon to supported suits.

  • The horizon activates whenever flight is detected.

  • The horizon disappears after returning to the ground.

  • Retained VECTOR’s native style instead of replacing it with a redesigned HUD.

DS Falcon

  • Added a dedicated Falcon HUD while preserving VECTOR’s existing visual language.

  • Added Falcon-specific controls and telemetry:

    • Wing status

    • Flight state

    • Airspeed

    • Vertical speed

    • Shield status

    • Wing attack status

    • Boost status

  • Added Falcon battle mode with red combat colors.

  • Added multiple-hostile threat alerts.

  • Replaced helmet, chest, legs, and boots integrity with:

    • Left-wing integrity

    • Right-wing integrity

  • Left and right wings track durability independently.

  • Added Falcon flight horizon support.

  • Falcon HUD components can be repositioned.

  • Preserved correct wing and mask activation behavior.

E.D.I.T.H. Glasses

  • Added a distinct minimal E.D.I.T.H. HUD for every VECTOR theme.

  • Each theme retains its own identity instead of using an identical layout.

  • Added E.D.I.T.H. analysis information:

    • Target name

    • Target classification

    • Range

    • Nearby contacts

    • Nearby threats

    • Passive or combat mode

    • Night-vision status

  • Improved hostile-target detection.

  • Added E.D.I.T.H. target-lock support.

  • Corrected analysis-panel placement.

  • Battle mode now correctly changes E.D.I.T.H. elements to red.

  • Fixed Relay remaining blue during battle mode.

  • Restored the Palladium skill menu when the glasses are disabled.

  • Scan and night vision are disabled with the glasses.

  • Preserved the original E.D.I.T.H. initialization experience.

Live Controls

  • Added live status for:

    • Scan mode

    • Night vision

    • Recharge mode

    • Cook Arc availability and activity

  • Added dedicated control panels for suits, Falcon, and E.D.I.T.H.

  • Kept Suit Systems separate from Live Controls.

  • Corrected several control-panel placement and overlap problems.

Layout and Visual Fixes

  • Added F8 placement controls for new HUD components and alerts.

  • Corrected overlaps involving:

    • Hostile Contacts

    • Suit Systems

    • Live Controls

    • Hologram

    • Falcon telemetry

    • E.D.I.T.H. analysis

  • Fixed text scaling and placement across different themes.

  • Fixed HUD components remaining visible with an open mask.

  • Fixed HUD disappearance and camera snapping during hostile-mob encounters.

  • Fixed a crash that could occur after attacking hostile mobs.

  • Fixed opaque black and navy HUD backings.

  • Reworked VECTOR’s internal backing colors to use translucent, theme-aware colors.

  • Corrected the altitude indicator backing and outline.

  • Corrected bottom-left HP, food, armor, and oxygen status-cell colors.

  • Preserved the actual HUD widgets instead of simply removing them.

  • Standalone VECTOR behavior remains unchanged when the compatibility HUD is inactive.

Compatibility

  • Minecraft Forge 1.20.1

  • VECTOR HUD 2.0.1

  • Satsu Iron Man Addon

  • Palladium

  • Curios API

  • Optional DS Expansion support

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