satsuvectorcompat-1.0.0.jar
Curse Maven Snippet
What's new
Satsu × VECTOR Compatibility — Version 1.0.0
Full Suit Systems Update
Version 1.0.0 is the largest update yet, expanding the compatibility mod into a complete HUD system for Satsu suits, DS armors, DS Falcon, and E.D.I.T.H. glasses.
Suit HUDs
-
Added full support for Satsu Iron Man, War Machine, Nano, Hulkbuster, and compatible DS Iron Man suits.
-
Added suit-specific system information:
-
Arc reactor status
-
Active AI
-
Secondary systems
-
Active weapons
-
Targeting status
-
Flight speed
-
Night vision
-
Scanning
-
Block-breaking mode
-
-
Added War Machine machine-gun status.
-
Added Nano Suit weapon and nanite status.
-
Added Hulkbuster activity status.
-
Added Infamous armor magic status and active magic abilities.
-
Preserved support for all 13 VECTOR HUD themes.
-
Added custom MCU colors for Iron Man, War Machine, Hulkbuster, Falcon, and E.D.I.T.H.
-
Battle mode now correctly changes supported HUD elements to red.
Suit Alerts
-
Added
MULTIPLE HOSTILE THREATS // #. -
Added Satsu-based target lock detection with
LOCKED [TARGET NAME]. -
Added target-lock progress.
-
Added
LOWenergy warning below 1,000 suit energy. -
Added
RESERVE ##%when a portable Arc Reactor takes over. -
Added
ENERGY DEPLETEDwhen both suit and reserve power are exhausted. -
Added
ARMOR COMPROMISEDbelow 75% integrity. -
Added
ARMOR CRITICALbelow 35% integrity. -
Armor Critical now replaces the persistent Armor Compromised warning.
-
Alerts use timed introductions, persistent indicators, and pulsing behavior where appropriate.
-
Alerts and status displays can be repositioned through the F8 layout menu.
Armor Integrity
-
Restored the original armor-region wording and percentages.
-
Helmet, chest, legs, and boots now track their own durability instead of sharing one percentage.
-
Damage updates the correct armor region independently.
-
HUD information remains theme-aware across every supported layout.
Startup and Activation
-
Added dynamic suit initialization sequences.
-
Initialization identifies the active suit AI:
-
J.A.R.V.I.S. // INITIALIZING -
F.R.I.D.A.Y. // INITIALIZING -
E.D.I.T.H. // INITIALIZING -
Other supported AI names are detected automatically.
-
-
Added
FALCON SYSTEMS // INITIALIZINGfor DS Falcon. -
If a suit activates with its mask open, the complete startup waits until the mask closes.
-
Startup plays only once per activation.
-
Opening and closing the mask afterward does not restart the sequence.
-
Mark 2 retains its activation delay.
-
Mark 2 now replays initialization when recovering from icing.
-
Suit HUD elements and alerts remain hidden while the mask is open or the suit is inactive.
Hologram
-
Restored the preferred VECTOR-style suit hologram.
-
Removed the vanilla player model from inside the hologram.
-
Only the equipped suit is displayed.
-
Corrected hologram positioning.
-
Added player-controlled hologram placement.
-
Fixed hologram render-state problems that produced opaque HUD artifacts.
Flight HUD
-
Added the VECTOR flight horizon to supported suits.
-
The horizon activates whenever flight is detected.
-
The horizon disappears after returning to the ground.
-
Retained VECTOR’s native style instead of replacing it with a redesigned HUD.
DS Falcon
-
Added a dedicated Falcon HUD while preserving VECTOR’s existing visual language.
-
Added Falcon-specific controls and telemetry:
-
Wing status
-
Flight state
-
Airspeed
-
Vertical speed
-
Shield status
-
Wing attack status
-
Boost status
-
-
Added Falcon battle mode with red combat colors.
-
Added multiple-hostile threat alerts.
-
Replaced helmet, chest, legs, and boots integrity with:
-
Left-wing integrity
-
Right-wing integrity
-
-
Left and right wings track durability independently.
-
Added Falcon flight horizon support.
-
Falcon HUD components can be repositioned.
-
Preserved correct wing and mask activation behavior.
E.D.I.T.H. Glasses
-
Added a distinct minimal E.D.I.T.H. HUD for every VECTOR theme.
-
Each theme retains its own identity instead of using an identical layout.
-
Added E.D.I.T.H. analysis information:
-
Target name
-
Target classification
-
Range
-
Nearby contacts
-
Nearby threats
-
Passive or combat mode
-
Night-vision status
-
-
Improved hostile-target detection.
-
Added E.D.I.T.H. target-lock support.
-
Corrected analysis-panel placement.
-
Battle mode now correctly changes E.D.I.T.H. elements to red.
-
Fixed Relay remaining blue during battle mode.
-
Restored the Palladium skill menu when the glasses are disabled.
-
Scan and night vision are disabled with the glasses.
-
Preserved the original E.D.I.T.H. initialization experience.
Live Controls
-
Added live status for:
-
Scan mode
-
Night vision
-
Recharge mode
-
Cook Arc availability and activity
-
-
Added dedicated control panels for suits, Falcon, and E.D.I.T.H.
-
Kept Suit Systems separate from Live Controls.
-
Corrected several control-panel placement and overlap problems.
Layout and Visual Fixes
-
Added F8 placement controls for new HUD components and alerts.
-
Corrected overlaps involving:
-
Hostile Contacts
-
Suit Systems
-
Live Controls
-
Hologram
-
Falcon telemetry
-
E.D.I.T.H. analysis
-
-
Fixed text scaling and placement across different themes.
-
Fixed HUD components remaining visible with an open mask.
-
Fixed HUD disappearance and camera snapping during hostile-mob encounters.
-
Fixed a crash that could occur after attacking hostile mobs.
-
Fixed opaque black and navy HUD backings.
-
Reworked VECTOR’s internal backing colors to use translucent, theme-aware colors.
-
Corrected the altitude indicator backing and outline.
-
Corrected bottom-left HP, food, armor, and oxygen status-cell colors.
-
Preserved the actual HUD widgets instead of simply removing them.
-
Standalone VECTOR behavior remains unchanged when the compatibility HUD is inactive.
Compatibility
-
Minecraft Forge 1.20.1
-
VECTOR HUD 2.0.1
-
Satsu Iron Man Addon
-
Palladium
-
Curios API
-
Optional DS Expansion support
This mod has no additional files

