Sans The Skeleton: An Origins Storymode

Adventure through the world of Minecraft as Sans the Skeleton!

File Details

ultimatesansv2-0-fabric

  • R
  • Feb 4, 2026
  • 10.79 MB
  • 146
  • 1.20.1+1
  • Fabric

File Name

Ultimatesansv2.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sans-the-skeleton-1327645:7577232"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A remaster of Sans! Changes include:

  • LOTS of optimization & bugfixing
  • All of Sans' attacks now deal 1 continuous damage rather than powerful bursts
  • Hitboxes were corrected
  • Stamina values were adjusted to be more balanced, however most cooldowns were made insignificant
  • Dodging has been reworked; you now have slight control over where you go, and WILL NOT dodge anything that bypasses armor until Shortcut is unlocked; to compensate for this, Sans' fall damage is reduced by 2
  • Sneaking while dodging will not boost you upwards
  • Bone Wall can now be destroyed after taking enough damage, bursting and dealing explosive damage to anyone next to it
  • Bad Time's blue & orange walls were changed to a large blue wall and a white wall which becomes higher based on how high you're looking
  • Bones can now get stuck in surfaces! (Only visual)
  • ALL Gaster Blasters now fire from the actual blaster rather than the player; because of this, they will attempt to move to fit within tight spaces
  • Soul Push & Pull have been merged to pull towards the targeted position; replacing the swap is Freeze, pulling the enemy towards their original position
  • Blue Soul now affects gravity and jump height, but also has a cooldown for activating
  • Soul Slams are now actually based on collisions
  • When Gravity Changer is installed, wall slams will change the target's gravity if there is a surface for them to fall onto a reasonable distance away
  • Direct targeted attacks are now dodgeable, and with the previously mentioned gravity flipping, direct bone zones will spawn on the wall that the target is standing on
  • Shortcut can now be swapped for Return (teleports you back to your spawn after 10 seconds of no interruption)
  • In Bad Time Mode, Return becomes Multiattack (blinks your screen briefly; using an attack during this will transform it into a deadly, precise version based off Sans' original patterns)
  • Sans is now undead
  • Sans' damage now bypasses armor & enchantments, and no longer triggers thorns
  • KARMA has been reworked to work almost exactly like in the original game, accumulating over time and draining the target's health; the maximum accumulation depends on their max health
  • Last Breath now distorts the screen of everyone nearby
  • Reality Bend now flips screens and has a longer cooldown
  • Last Breath's blasters are now destructive
  • The left Master Hand can now grab enemies, and the right can now slam
  • For now, Sans deals only one damage even in melee
  • Sans is now immune to knockback
  • Bad Time mode is now activated by a counter and provides absorption stamina
  • Bad Time's bone cluster can now change direction