File Details
sanitycraft-0.1.2-fabric-1.21.8.jar
- B
- Mar 11, 2026
- 2.05 MB
- 8
- 1.21.8
- Fabric
File Name
sanitycraft-0.1.2-fabric-1.21.8.jar
Supported Versions
- 1.21.8
Curse Maven Snippet
Changelog
All notable changes to this project are documented in this file.
[0.1.2-beta] - 2026-03-11
Added
- Horror stability/performance guard rails:
- per-player horror event budget per minute
- global anti-spam cooldown for horror triggers
- network limiter for jumpscare/scare pulse packets
- particle burst clamping for directed hallucination effects
- New debugging workflow:
/sanity debug on/sanity debug off/sanity debug status- detailed sanity tick debug messages (gain/loss sources, multipliers, stage transitions, event budget)
- Sanity Afflictions V1 improvements:
- short breath-pressure style exhaustion pulses
- light tremor moments via scare pulses
- soft disorientation/slowdown progression at low sanity
- Ritual Safe Zones V2 feedback:
- subtle calming aura particles
- audible safe-zone confirmation pulse
Changed
- Rebalanced data-driven profiles (
light,medium,hardcore) with tighter values for:- sanity decay/recovery pacing
- contextual multipliers
- horror pacing intervals
- stalker/bloody creeper pressure windows
- Ambient horror pacing on client is now budgeted/cooldown-gated to reduce event stacking.
- Dread fog naming cleanup:
- unified config keys to
dreadFogEnabled,dreadFogIntensity,dreadFogNightBoost - removed legacy references with external-theme naming.
- unified config keys to
- Fog presentation pass:
- smoother fog transitions
- reduced visible line artifacts in the overlay layer.
- Sanity HUD style pass:
- sanity bar moved to dark gray/white palette
- pill icon integrated in sanity HUD badge
- removed inline numeric label (
S:100) for cleaner immersion.
Fixed
- Reduced immersion-breaking visible horizontal fog banding artifacts.
- Improved safety against event/network/particle over-triggering under low sanity pressure.
[0.1.1-beta] - 2026-03-11
Added
- Contextual sanity decay multipliers (
night,rain,underground). - Reworked sanity HUD (more discreet metallic style).
- Ambient fear fog with cave/night/weather pressure.
- Torch-based fog repelling and torch-in-hand visibility support.
- Dynamic horror ambience director (heartbeat, breath, directional sound traps, pressure stingers).
- Near-miss events (behind-you sprint cues + short edge silhouette).
- Rare cave mining hallucination sequence (multi-hit stone break sounds).
- Bloody Creeper fear explosion (visual/audio only, no player damage, no block damage).
- Camera scare pulse system for high-impact hallucination moments.
- Zero sanity collapse mode:
- visual panic HUD overlays,
- countdown,
- accelerating heartbeat,
- death after configurable delay.
- Sanity Journal system with commands:
/sanity journal/sanity journal clear
- Ritual Safe Zones (torch ring + pill in hand).
- Nightmare sleep outcomes (replayable variants).
- Paranoia mimic sounds (fake environmental threat cues).
- Mental afflictions at low sanity.
- Stalker Hunt v2 behavior (observe/phase/flank behavior, non-lethal hallucination pressure).
- Accessibility and safety options:
accessibilityVisualIntensityaccessibilityAudioIntensitynoHardFlashesstreamerSafeMode
- Data-driven profile support:
light,medium,hardcore,custom- command:
/sanity profile <light|medium|hardcore|custom>
- False UI paranoia events.
- Corrupted loot psychological events (no real loot corruption).
- Biome personality events (biome-specific fear signatures).
- Party stress link (nearby panicked players add sanity pressure in multiplayer).
- Anomaly structure detection hooks (ritual-like destabilization zones).
- Mental Shield Totem support (
sanitycraft:mentalshieldtotem):- restores sanity to max on use,
- blocks hallucinations for a configurable duration.
Fixed
- Crash on invalid custom packet resource location initialization.
- Hallucination particle spawn safety (no packet encode crash if particle is missing).
- Sanity persistence behavior after death via configurable respawn sanity.
- Multiple mapping/API compatibility issues for Fabric 1.21.8.
- Mental shield item binding mismatch (
mental_shield_totemvsmentalshieldtotem). - Item texture mip warning by converting
mentalshieldtotemtexture to power-of-two size.
Notes
- This beta is focused on atmosphere systems and configurable psychological pressure.
- Most systems are designed to remain MCreator-compatible (additive integration).

