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SanityCraft

Survive not only the world, but your own mind with SanityCraft's sanity and hallucination system.

File Details

sanitycraft-0.1.2-fabric-1.21.8.jar

  • B
  • Mar 11, 2026
  • 2.05 MB
  • 8
  • 1.21.8
  • Fabric

File Name

sanitycraft-0.1.2-fabric-1.21.8.jar

Supported Versions

  • 1.21.8

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sanitycraft-1483114:7743501"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

All notable changes to this project are documented in this file.

[0.1.2-beta] - 2026-03-11

Added

  • Horror stability/performance guard rails:
    • per-player horror event budget per minute
    • global anti-spam cooldown for horror triggers
    • network limiter for jumpscare/scare pulse packets
    • particle burst clamping for directed hallucination effects
  • New debugging workflow:
    • /sanity debug on
    • /sanity debug off
    • /sanity debug status
    • detailed sanity tick debug messages (gain/loss sources, multipliers, stage transitions, event budget)
  • Sanity Afflictions V1 improvements:
    • short breath-pressure style exhaustion pulses
    • light tremor moments via scare pulses
    • soft disorientation/slowdown progression at low sanity
  • Ritual Safe Zones V2 feedback:
    • subtle calming aura particles
    • audible safe-zone confirmation pulse

Changed

  • Rebalanced data-driven profiles (light, medium, hardcore) with tighter values for:
    • sanity decay/recovery pacing
    • contextual multipliers
    • horror pacing intervals
    • stalker/bloody creeper pressure windows
  • Ambient horror pacing on client is now budgeted/cooldown-gated to reduce event stacking.
  • Dread fog naming cleanup:
    • unified config keys to dreadFogEnabled, dreadFogIntensity, dreadFogNightBoost
    • removed legacy references with external-theme naming.
  • Fog presentation pass:
    • smoother fog transitions
    • reduced visible line artifacts in the overlay layer.
  • Sanity HUD style pass:
    • sanity bar moved to dark gray/white palette
    • pill icon integrated in sanity HUD badge
    • removed inline numeric label (S:100) for cleaner immersion.

Fixed

  • Reduced immersion-breaking visible horizontal fog banding artifacts.
  • Improved safety against event/network/particle over-triggering under low sanity pressure.

[0.1.1-beta] - 2026-03-11

Added

  • Contextual sanity decay multipliers (night, rain, underground).
  • Reworked sanity HUD (more discreet metallic style).
  • Ambient fear fog with cave/night/weather pressure.
  • Torch-based fog repelling and torch-in-hand visibility support.
  • Dynamic horror ambience director (heartbeat, breath, directional sound traps, pressure stingers).
  • Near-miss events (behind-you sprint cues + short edge silhouette).
  • Rare cave mining hallucination sequence (multi-hit stone break sounds).
  • Bloody Creeper fear explosion (visual/audio only, no player damage, no block damage).
  • Camera scare pulse system for high-impact hallucination moments.
  • Zero sanity collapse mode:
    • visual panic HUD overlays,
    • countdown,
    • accelerating heartbeat,
    • death after configurable delay.
  • Sanity Journal system with commands:
    • /sanity journal
    • /sanity journal clear
  • Ritual Safe Zones (torch ring + pill in hand).
  • Nightmare sleep outcomes (replayable variants).
  • Paranoia mimic sounds (fake environmental threat cues).
  • Mental afflictions at low sanity.
  • Stalker Hunt v2 behavior (observe/phase/flank behavior, non-lethal hallucination pressure).
  • Accessibility and safety options:
    • accessibilityVisualIntensity
    • accessibilityAudioIntensity
    • noHardFlashes
    • streamerSafeMode
  • Data-driven profile support:
    • light, medium, hardcore, custom
    • command: /sanity profile <light|medium|hardcore|custom>
  • False UI paranoia events.
  • Corrupted loot psychological events (no real loot corruption).
  • Biome personality events (biome-specific fear signatures).
  • Party stress link (nearby panicked players add sanity pressure in multiplayer).
  • Anomaly structure detection hooks (ritual-like destabilization zones).
  • Mental Shield Totem support (sanitycraft:mentalshieldtotem):
    • restores sanity to max on use,
    • blocks hallucinations for a configurable duration.

Fixed

  • Crash on invalid custom packet resource location initialization.
  • Hallucination particle spawn safety (no packet encode crash if particle is missing).
  • Sanity persistence behavior after death via configurable respawn sanity.
  • Multiple mapping/API compatibility issues for Fabric 1.21.8.
  • Mental shield item binding mismatch (mental_shield_totem vs mentalshieldtotem).
  • Item texture mip warning by converting mentalshieldtotem texture to power-of-two size.

Notes

  • This beta is focused on atmosphere systems and configurable psychological pressure.
  • Most systems are designed to remain MCreator-compatible (additive integration).