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Ever thought it's unrealistic that ores just generate in stone? Here you go!

Description

 

Now all standard vanilla ores can be generated in gravel, dirt, sand, calcite, tuff and so much more! Now it finally makes sense to dig through that dirt or gravel pile while mining!

 

1.21.1 Version is compatible with any new ores added through any mod!

You can disable any ore you want in config!

Make the ore drop the custom variant or the default variant when mined!

 

 

 

 

 

 

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Yes you can use this mod in your modpack!

Config Example for 1.21.1

# config/sandy_ores.toml — example using every option

[ores]

# Block individual ores (in addition to the default minecraft:ancient_debris)
disallowed = [
    "minecraft:ancient_debris",
    "create:zinc_ore",
    "mekanism:tin_ore"
]

# Skip whole mod namespaces — Spectrum is here by default
disallowed_namespaces = [
    "spectrum",
    "occultism"
]

# Strict detection: only blocks tagged c:ores count as ores.
# Heads up: modded ores may show up one launch later, but this avoids
# false positives on oddly named mod blocks.
require_c_ores_tag = true

# Silk-touching a Sandy Ores variant drops the vanilla block instead of
# the variant block. Players never end up with our variant items in their
# inventory.
normalize_drops = true


[hosts]

# Only stone-like hosts and sand — dirt, gravel, and sandstone disabled.
# With 4 enabled hosts, ores are split across 6 subtypes (stone + deepslate + 4).
enabled = [
    "andesite",
    "diorite",
    "granite",
    "tuff",
    "calcite",
    "sand"
]

 

 

new 1.21.1 Version all done by myself

 

old Version was created with https://mcreator.net/