File Details
covenant_of_the_seven-2.1.0.jar
- R
- Dec 23, 2025
- 634.80 KB
- 696
- 1.20.1
- Forge
File Name
covenant_of_the_seven-2.1.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelogs:
Adds 3 New Items!
[Curse] Creed of False Salvation
Slot: Scroll
While equipped:
- All damage dealt will ignore invincibility frames when you are at 35% HP or below and your max HP does not exceed 80 points.
- All successful hits reduce the target's armor durability by a percentage of their current value, scaling on the total amount of curses that all your items bear.
- Deal additional damage based on the target's max health, scaling on the total amount of curses that all your items bear.
[Curse] Commandment of Inversion
Slot: Necklace
While equipped:
- All damage dealt to you is turned into healing.
- All healing you receive is turned into damage.
- All instances of beneficial effects received is turned into stacking Weakness.
- All instances of harmful effects received is turned into stacking Strength.
- +1 Arcane Scroll Slot
Can be toggled with a keybind to disable/enable effects. 300s cooldown when toggled.
Strength/Weakness stacks in terms of amplifier, not duration. Every instance of effect received will just refresh the fixed duration of 10s.
Can only be worn when wearing both Ring of the Seven Curses and The Burden of Desolation
Obtainable only once per player if they defeat the Warden while wearing the Ring of the Seven Curses and The Burden of Desolation, having spent >=99.5% of their time with the former, and have obtained the maximum possible number (5) of Abyssal Hearts from the Ender Dragon.
[Virtue] Grace of Consecration
Slot: Necklace
While equipped:
- Incoming damage matching the last damage type received is reduced to zero.
- Incoming damage that does not match the damage type of the last attack received is greatly amplified.
- Every instance of damage negation reduces the attacker's HP by 10% of their current HP.
- Every instance of amplified damage heals the attacker by 20% of their max HP.
- +1 Arcane Scroll Slot
Can be toggled with a keybind to disable/enable effects. 300s cooldown when toggled.
Takes precedence over the elemental sacraments.
Can only be worn when wearing both Ring of the Seven Virtues and The Blessing of Exaltation
Obtainable only once per player if they defeat the Warden while wearing the Ring of the Seven Virtues and The Blessing of Exaltation, having spent >=99.5% of their time with the former, and have obtained the maximum possible number (5) of Seraphic Hearts from the Ender Dragon.
Changed Item Recipes for the following:
- Emblem of Bloodstained Valor
- Scroll of a Thousand Curses
- The Infinitum
- Pact of Infinite Avarice
- Insignia of Lightforged Benediction
- Scroll of a Thousand Virtues
- The Aeternum
- Grace of the Creator
- Gift of the Heaven
Changes to existing items:
Emblem of Bloodstained Valor [Buffed]
- Attack Speed boost per missing %HP: 1.0 -> 4.0
- Damage boost per missing %HP: 1.0 -> 2.0
- Damage Resistance per missing %HP: 0.5 -> 1.0
- Speed boost per missing %HP: 0.5 (unchanged)
Scroll of a Thousand Curses [Buffed]
- Damage boost per Curse: 4 -> 8
- Mining Speed boost per Curse: 7 -> 12
- Health Regeneration boost per Curse: 4 (unchanged)
- Attack boost per Curse: 6 [new]
Ring of the Seven Virtues [Nerfed]
- 3rd Virtue: 400% more items from loot chests -> 200% more items from loot chests
Scroll of a Thousand Virtues [Nerfed]
- Damage reduction penalty is capped at 60% -> 70%
note: this is a nerf. increasing the damage penalty cap increases the maximum damage reduction percentage that is imposed on you
Grace of the Creator [Buffed]
- 150% boost to Movement Speed [new]
- 150% boost to Swim Speed [new]
- Doubles the amount of loottable rolls for the Ring of the Seven Virtues [new]
Dev Notes:
Things to note with the Grace of Consecration if you're wearing an Elemental Sacrament:
Last Damage Type Matches, Element Matches Sacrament
- Incoming damage matching the last damage type received is reduced to zero.
- Even if this incoming damage matches the element of the sacrament, no damage will be reflected.
- However, the attacker will instead be damaged by 10% of their current HP.
- 10% of their current HP is directly taken away meaning this **will** ignore damage caps.
- This damage cannot kill.
Last Damage Type Does Not Match, Element Matches Sacrament
- Incoming damage that does not match the damage type of the last attack received is greatly amplified.
- Since this damage matches the element of the sacrament, the amplified damage is reflected.
- The attacker is still healed for 20% of their total HP.
- Healing occurs before damage reflection.
- Since the damage reflection is already amplified by the Aura in the surrounding environment, and now is further amplified by the Grace of Consecration, you are guaranteed to outdamage the healing by a thousandfold.
Last Damage Type Matches, Element Does Not Match Sacrament
- Follows the exact mechanics
Last Damage Type Does Not Match, Element Does Not Match Sacrament
- Follows the exact mechanics
That's all. Merry Christmas! AeromancyPlus will finally be worked on next, then after that.. a new, separate addon mod will be released introducing the Ring of the Seven Anchors and Ring of the Seven Boundaries representing the concepts of Time and Space.
With the Ring of the Seven Virtues and Ring of the Seven Curses representing Life and Death respectively, 3 rings are left (Reason, Fate, and Order) to complete the upcoming Covenant of the Seven: Ring of Authority.
"One ring to rule them all and in the darkness bind them.."
all names are subject to change