File Details
saintsdragons-0.8.0+fabric-alpha-1.20.1.jar
- R
- May 26, 2026
- 21.79 MB
- 64
- 1.20.1
- Fabric
File Name
saintsdragons-0.8.0+fabric-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Saint's Dragons - 0.8.0 - The Nonchalant Edition
Hi, long time no see. I find it really hilarious when Volitans are considered a chud, it gave me a crisssspy laughter. Anyway, why was this update so long? Let me see, config rework, datapack stuff, rewrites, reanimates, bug squashings, legacy code removal, a new fish, a new variant, some new mechanics, etc. As for what comes next in terms of a dragon, it'll be an ice one. Already got the model and some animations set up, but not sure when to implement it because there are still a bunch of other QoL stuff in the works. And what are those, you may ask? Oh I don't know. Something along the lines of a new book? Armors being crafted from dragon scales (this is one of the splits again, some want it, others don't)? More dragon idle animations? Dancing dragons?? DAMN. There are more, btw, I just don't wanna list them here. It'll have a two-winged, two-legged body plan and will walk with its wings rather than only on two legs like Rae. That being said, I hope everyone has been doing well over the past few weeks. Whatever you’re going through, I pray things’ll get better for you. That's all, folks. Take it easy and take care of yourself.
What's new/general:
- Updated to GeckoLib 4.8.3
- Overhauled the configuration for both Fabric and Forge, now split properly, seated inside folders for easier finding and server hosting to tune (only server host can change config, no one else)
- Chest egg loot chances are now edited through datapacks instead of config, and egg chest loot config entries have been removed from Forge config, Fabric Mod Menu, dragon attribute JSONs, and en_us.json
- Config for adding and removing dragon spawn biomes is removed. Use datapacks instead
- Config for toggling breeding on/off, server-authoritative
- Now use broader biome tags instead of specific ones for extensive compatibility with custom biome mods/terrain-gen mods
- Diving mechanic for flying dragons changed a bit, nothing too special
- Some particles and new VFXs for certain dragons
- Eye glow for dragons at night
- More advancements
- New weird jungle creature, can be picked up and thrown at things
- All dragons can now participate in Raid event (just pick the least destructive ones, Ignivorus will look like it is also raiding instead of helping, and Cindervane will accidentally explode itself). All Villagers and Iron Golems are whitelisted and protected
- Stegonaut and Varasuchus can now jump like vanilla Horses. Yipee! (this should've been a thing on day 1, 6 months later, here we are)
- New fihh called "Moop." Find them anywhere in any source of water, kill them, feed the babies Raw Moop, and boom, stunted child (can not grow and will be a baby forever). Starcatcher compatible. Not good for dragon consumption, but fantastic for humans
- Dragon variants are now datapack-compatible. Codex and Jade will also auto-update should you ever want to make your own variant
- Bleeding Bolt disc can now be found at Ivy's house (great for doing mundane tasks and overall various relaxed activities, trust)
- Provided tags for datapack stuff (Check Wiki if you are into those shenanigans, if it's not there, it'll be updated shortly)
- Some particles to indicate egg hatching started on placement
- Enforced a new rule so you don't accidentally press L-Shift and fall off your flying dragons in the air. Land them to dismount
- Moved sound subtitles to en_us.json so localization works nicely
- Hold Right-click while flying to lock pitching instead of the Y key
- Tried enforcing end-lag into dragon combat
- Golden Dragon Brush now +5 Happiness
- Ivy's trade table and dragon drops are now datapack-driven
- Added sound to indicate brushing succeeded
- Added a shared datapack-driven dragon_chest_loot system for dragon egg chest loot and Moop fishing loot
- Replaced multiple Forge loot modifier files with one generic saintsdragons:dragon_chest_loot modifier
Raevyx:
- Raevyx's Night Gold variant now uses golden lightning particles when supercharged
- Reanimated some animations
- Custom dive sound because Raevyx is built differently
Nullaw:
- Can now be bred
- New baby (it can't float)
- New binder
Varasooschus:
- Phase 1 Roar ability has been replaced with Tailguard and Parry, used by holding R (if an enemy attacks your Varasuchus while it is guarding, it will take no damage and deals 10 damage + knockback)
- Touched up walk animations
- Say hello again to Varasuchus's new(old) variant: Void-Kissed (Original Nulljaw colorway, can only be obtained by hatching a Varasus egg in The End)
- New taming rule: wait until the year 2077 to remount the Varasuchus after being bucked off (jk, wait 5s)
Contervane:
- Cindervane Fire Body now also detonates when it’s actively flying forward into a wall/cliff/mountain
- Cindervane's Albino variant now uses the Soul Flame particle
Stegosaurus:
- New H-holding ability (accidentally made it OP)
Ignivour:
- Ignivorus can now use fireball and magma pillars regardless of phases
- Made Ignivorus's Bulldozing ability to be more useful for digging tunnels (can still climb blocks, but not too much when digging, that is for people who don't want destruction and actually just want the ability to deal damage instead of breaking blocks)
- Potentially made spawning rarer
Voltains, Volantis, Volition, Volume, Chud, etc.:
- Volitans will try to seek further depth to sleep underwater
- Can now extinguish fire with water breath
Bug fixes/stability:
- Sortilage version 1.7.5 on Prominence II: Hasturian Era was the culprit for dragons not spawning/invisible dragons/egg hatching, but no dragon. Update it to 1.7.7
- Improved Forge/Fabric server lifecycle handling by routing shared server events through common code
- Fixed inconsistent mounted dragon restore/preserve behavior between loaders
- Added safeguards to prevent duplicate initialization
- Potentially fixed dragon models' neck segments and Ivy's head spinning wildly (didn't know Ivy suffered from this too, poor girl)
- Cleaned up stale sound entries that caused missing sound warnings
- Improved cross-loader consistency for client tick services and particle factory registration
- Simplified and optimised movement states for all dragons
- Fixed a bug with Respawnable Pets when having to use the gem again after binding the dragon
- Potentially fixed dragons disappearing
- Fixed stale Codex entries after dragon death
- Fixed some server/client initialization stuff for Forge and Fabric
- Made Fabric and Forge use the same common chest-loot registry
- Properly preserved tamed dragons on server exit
- Removed the stale RideableDragon interface and moved usage directly to RideableDragonBase
- Cleaned up rideable dragon animation state ownership for one single source for init/reset/tick restore flow
- Added a shared mounted-login animation restore method for Fabric instead of manually calling multiple animation sync methods from the loader event
- Removed redundant per-dragon overrides
- Fixed Draconic Codex dimension desync
- Fixed follow-owner landing target selection
- Fixed flying dragons not landing properly in Nether-like ceiling dimensions
- Egg generation config has been made consistent for both mod loaders
- Split animation controllers so certain actions won't t-pose a dragon
- Deleted Raevyx's weird fallback on its melee range
- Fixed Raevyx's lightning bolt summoning not damaging and setting things on fire
- Fixed Cindervane's bite hitbox
- Fixed default male and female textures on Varasuchus
- Fixed Varasuchus' melee not hitting sometimes
- Fixed Cindervane flying aggro speed being too fast
- Resolved Ivy's trading transitioning animations flicker
- Fixed Volitans' sleeping pose when leaving the chunks and re-entering, causing it to t-pose
- Dragons have a more sane detection range than before
- Fixed Raevyx, Volitans, and Ignivorus stunned animation syncing with flying animations??
- Fixed Ignivorus's ult not penalizing health
- Fixed incorrect biome tags for 1.20.1
- Potentially fixed saved dragon data on all Binders
- Fixed Cindervane sometimes ilding in the air when having no target after chasing something
- Optimised Ignivorus firebreath by deleting a raycasting method that is not needed
- Fixed a config issue not applying when having Kilt installed
- Fixed flying dragons not being able to take off out of water
- Fixed leftover Ignivorus's Crimson variant roll being 50% on spawn
- Centralized variant system so everything stays consistent for future dragons
- Fixed dragons using abilities instead of just biting on animals in the target selector goals
- Fixed a Volitans bug where it dashes backward in the air
- Fixed Raevyx missing a few bones in animations
- Optimised Cindervane's Fire Body's particle effects
- Deleted entries for baby Cindervane's flying speed (just why)
- Potentially fixed the shader t-posing issues on all dragons
- Fixed Happiness and Hunger decay not being applied on a server
- Stabilized generated dragon_eggs.json item tag ordering
- Fixed Cindervane's bite config not consistent
- Fixed Stegonaut having extra walk detection logic that was old and deprecated and aligned some other inconsistencies
- Fixed the config for Volitans, where they spawn too frequently on the first-loaded ocean biomes
- Potentially fixed the range of dragons' melee not landing when an entity is one block below
- Fixed broken parts of Varasuchus's default texture
- Cleaned up unused methods that were ticking in the background for dragons, further optimising all entities
- Fixed Draconic Codex persisting a dead dragon if you open the Codex while the dragon is dying
- Removed an old animation initialization method that could cause animation bugs
- Removed old ally system's codes and further optimised networking
- Fixed a weird bug with Fabric's camera where sometimes it's not smooth when transitioning/zooming
- Fixed a mipmap issue with Ignivorus's magma pillars
- Deleted some of Raevyx's unused sounds
- Fixed some of Raevyx's and Ignivorus's sounds not being heard/broadcasted
- Potentially fixed breeding on ALL DRAGONS, and Cindervane not even caring about breeding??
- Fixed flying dragons not playing appropriate animations when trying to land and glide down
- Fixed Volitans' flying not being consistent with others
- Fixed dragons commanding states not being consistent
- Fixed an invisible Volitans bug when binding it while it fights (???)
- Potentially fixed Codex not registering Volitans if you bind it and teleport far away, indeed very specific