Safepaths v1.2.0
Curse Maven Snippet
What's new
What's Changed in v1.2.0
β‘ Movement & Immersion
- Smooth Speed Transitions: Added a 15-tick grace period and broad bounding-box checks for the path speed boost, eliminating jarring camera/FOV jitter when transitioning over slabs, stairs, jumps, and 1-block road gaps.
- Dynamic Path Refresh: Walking on existing dirt paths now refreshes their decay timestamp, preventing active, frequented paths from decaying.
- Concurrent Modification Fix: Safely queued decay reverts during level ticks, preventing server crashes during mass path decay.
π Internationalization
- Multi-Language Support: Added complete in-game and mod menu localizations for 9 languages:
- πΊπΈ English (
en_us) - π©πͺ German (
de_de) - πͺπΈ Spanish (
es_es) - π«π· French (
fr_fr) - π―π΅ Japanese (
ja_jp) - π§π· Portuguese (Brazil) (
pt_br) - π·πΊ Russian (
ru_ru) - πΉπ· Turkish (
tr_tr) - π¨π³ Chinese (Simplified) (
zh_cn)
- πΊπΈ English (
π Licensing & Permissions
- Modpack Permissions: Modpacks are now explicitly permitted to include Safepaths freely without asking, provided proper credit and a link to the project repository are given. Standalone re-uploading and distribution of modified binaries remain restricted under All Rights Reserved.
π οΈ Code Quality & Tests
- Cleaned up IDE code inspections and suppressed false alarms across event subscribers and GameTests.
- Streamlined test suite helpers for automated verification.
Full Changelog: https://github.com/ahm3tak1f616/Safepaths/compare/v1.1.0β¦v1.2.0
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