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SableCraft Standards

Do you have Standards? Every server command you end up needing, and an economy other mods can drive. /fly, /god, /home, /warp, /tpa, /back, /top, /kit, /vanish, /invsee, mail, mutes, bans - the set every server installs , built to work WITH other mods!
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Standards 1.1.0 / MC 1.21.11

File namestandards-1.1.0+mc1.21.11.jar
Uploader
sablednahsablednah
Uploaded
Aug 27, 2026
Downloads
5
Size
731.1 KB
Mod Loaders
NeoForge
File ID
8748478
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:sablecraft-standards-1670445:8748478"

Learn more about Curse Maven

What's new

Combat tagging, so nothing lets a player walk out of a fight, and the harm seam it turned out to need.

api.combat.Combat — being hit by a player closes the escape hatches while the tag lasts. Three rules, each invisible until it is wrong: an attacker starts a tag, not damage (fall, drowning and freezing never tag, which is what stops a player trapped in a protected claim being sealed in by the feature meant to protect them); tags extend, never overwrite; pets are directional, so nobody can lock you in combat by shoving one in front of you.

api.combat.Harm — may this player harm that one? Player-on-player damage is gated centrally, so a mod that only deals damage needs no code. The explicit call is for hostile things that are not damage — a curse, a snare, a summon — which cancelling a damage event never stopped. Any veto denies, because a refusal is a promise rather than a bid.

Claims.pvpAllowed(level, pos) — the place half, for safe zones and war zones. Both ends of a shot are checked, or a safe zone is one bowshot from useless.

LegendQuest builds against this; Factions registers factions:pvp on it.

Full notes in CHANGELOG.md. Requires NeoForge 21.11.42 on Minecraft 1.21.11.

This mod has no additional files