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Sable encounter system

a highly configurable system for spawning sable sublevels like entities or structures
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sablebad_encounter_system-0.9.0-neoforge-1.21.1.jar

File namesablebad_encounter_system-0.9.0-neoforge-1.21.1.jar
Uploader
BommelnatorBommelnator
Uploaded
May 20, 2026
Downloads
21
Size
100.1 KB
Mod Loaders
NeoForge
File ID
8118852
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sable-encounter-system-1546076:8118852"

Learn more about Curse Maven

What's new

added a block that when powered with redstone will despawn the sublevel its on except when it detects a noise that coul come from a player it just deletes itself so for example when a plane spawns in the sky it flies a little in the sky and then despawns but if the player decides to hijack it it wont

 

also added structures for all but one encounter that spawn in different places (sky nether river beach ocean deep ocean)

i still dont know how to add a sable schematic automatically :(

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