Sable: Destructive

Sable: Destructive makes Sable physics blocks actually break. Real kinetic energy, inertial penetration, density-aware self-damage, radial shockwaves on heavy hits — fast hammers dig deep into dirt, soft hammers shatter against stone, big drops radiate.

File Details

Hot Fix - 2.0.1

  • R
  • Jul 14, 2026
  • 519.63 KB
  • 43
  • 1.21.1
  • NeoForge

File Name

sabledestructive-2.0.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sable-destructive-1524595:8429426"

Learn more about Curse Maven

Fixes

  • Crash: Sub-level assembly attempted inside plot of already removed sub-level — despawn now clears the plot with destroyAllBlocks() then removes via the container; detach refuses break-immune / already-removed parents and vanishes leftover blocks instead of restoring into a dying plot
  • Dust / grit: particles no longer appear as a speck in the sky or vanish instantly — plot-local coords are sent over the wire, the client embeds them into the live sub-level pose, and sim runs in local space with visible alpha
  • Falling-dust rim sampling uses center-of-mass instead of the empty plot AABB

Changes

  • Version bumped to 2.0.1
  • Full Modrinth / README description restored and updated for 2.0.x (commands, Sable 2.0.3+ requirement)

Notes

  • Replace the old jar completely and restart the game (hot-swap is not enough after the despawn path change)
  • Requires Sable 2.0.3+ on NeoForge 21.1.235+ / Minecraft 1.21.1