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Sable: Destructive

Sable: Destructive makes Sable physics blocks actually break. Real kinetic energy, inertial penetration, density-aware self-damage, radial shockwaves on heavy hits — fast hammers dig deep into dirt, soft hammers shatter against stone, big drops radiate.
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Global Update - 2.0.0

File namesabledestructive-2.0.0.jar
Uploaded
Jul 14, 2026
Downloads
66
Size
511.3 KB
Mod Loaders
NeoForge
File ID
8429364
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sable-destructive-1524595:8429364"

Learn more about Curse Maven

What's new

Major release for Sable: Destructive — operator controls, denser boundary debris, and safer particle interaction with Sable sub-worlds.

Author / credits

  • Mod & integration: DestrouNautics (Sable: Destructive addon)
  • Physics engine API: Sable by ryanhcode (NeoForge 1.21.1, Sable 2.0.3)
  • Built on NeoForge packet payloads, custom core shaders, and Sable HELPER projection/collision helpers

What's new

  • /sable-dv on|off — toggle all destruction systems (operator)
  • /sable-dv config reset — restore shipping 2.0.0 balance defaults
  • /sable config panel (also /sable-dv config panel) — interactive brass “Flight Deck” operator panel (Create Aeronautics inspired): toggles, sliders, animations, UI sounds; APPLY syncs to the server
  • New boundary grit particle + custom grit shader — dirt chunks fan outward from sub-level rims in mixed directions
  • Dust/grit particles no longer tunnel through sub-worlds (client project-out + bounce against Sable volumes)
  • Impact break still never drops block items; container contents (chests, etc.) still spill
  • Version bumped to 2.0.0

Notes

  • Panel edits require operator permission (permission level 2+)
  • Dedicated-server safe: client panel/shaders load only on the client

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