Runic Gods 0.2.0 (Forge 1.20.1)
Curse Maven Snippet
What's new
[0.2.0] — 2026-09-05 — Major Boss & Visual Overhaul
Runic Gods has been rebuilt around a more flexible, data-driven boss system with improved encounters, persistence, visuals, loot, and datapack support.
Important: Worlds from the old 1.0.1 release are not compatible with 0.2.0. Network protocol is now 3.
Added
- Bosses now preserve their health, phase, and encounter state through chunk unloads and server restarts.
- Added a full encounter system with telegraphs, recovery phases, repositioning, enraging, multiplayer scaling, and domain-specific mechanics.
- Each god can now define its own combat style, abilities, spells, loot, behavior, and encounter rules through datapacks.
- All built-in gods have native fallback abilities, so boss fights work without Iron's Spells installed.
- First kills now guarantee each god's deity sigil and signature weapon, with repeat-kill drop chances and pity protection.
- Added safer and more flexible BrassAmber Battletowers integration.
- Added
/runic_gods validateand expanded boss debugging commands. - Added new boss animations, sounds, particles, visual effects, and configurable particle quality.
- Each of the 8 built-in gods now has its own dedicated model rig, skin, glow layer, and accessories.
- Custom datapack gods can specify their own boss rigs, with automatic fallback if assets are missing.
Improved
- God-specific balance and behavior settings now live in god JSON files, while the TOML config handles global rules.
- Boss visuals now support unique crowns, horns, wings, cloaks, tails, glowing eyes, runes, and other divine details.
- Improved rig and asset validation to catch missing or malformed boss resources.
- Updated several weapon IDs and combat styles to match their intended designs.
- God-related commands now support both built-in and namespaced datapack gods.
Fixed
- Battletower golems are now replaced only when a Runic Gods boss successfully spawns.
- Fixed several boss model, UV, limb, and accessory rendering issues.
- Missing custom rigs now safely fall back to the default boss model instead of breaking rendering.
Removed
- Removed the old legacy pantheon system. Runic Gods now focuses exclusively on the 8 Runecraft-native gods.
- Removed old per-god TOML settings that are now handled through datapack definitions.
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