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Runic Gods

Runic Gods brings a pantheon of powerful deities to Minecraft, letting players choose a patron, earn divine favor through worship and offerings, unlock blessings and face consequences for abandoning their faith.
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Runic Gods 0.2.0 (Forge 1.20.1)

File namerunic_gods-0.2.0.jar
Uploader
OtectusOtectus
Uploaded
Sep 6, 2026
Downloads
13
Size
908.0 KB
Mod Loaders
Forge
File ID
8820921
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:runic-gods-1682991:8820921")

Learn more about Curse Maven

What's new

[0.2.0] — 2026-09-05 — Major Boss & Visual Overhaul

Runic Gods has been rebuilt around a more flexible, data-driven boss system with improved encounters, persistence, visuals, loot, and datapack support.

Important: Worlds from the old 1.0.1 release are not compatible with 0.2.0. Network protocol is now 3.

Added

  • Bosses now preserve their health, phase, and encounter state through chunk unloads and server restarts.
  • Added a full encounter system with telegraphs, recovery phases, repositioning, enraging, multiplayer scaling, and domain-specific mechanics.
  • Each god can now define its own combat style, abilities, spells, loot, behavior, and encounter rules through datapacks.
  • All built-in gods have native fallback abilities, so boss fights work without Iron's Spells installed.
  • First kills now guarantee each god's deity sigil and signature weapon, with repeat-kill drop chances and pity protection.
  • Added safer and more flexible BrassAmber Battletowers integration.
  • Added /runic_gods validate and expanded boss debugging commands.
  • Added new boss animations, sounds, particles, visual effects, and configurable particle quality.
  • Each of the 8 built-in gods now has its own dedicated model rig, skin, glow layer, and accessories.
  • Custom datapack gods can specify their own boss rigs, with automatic fallback if assets are missing.

Improved

  • God-specific balance and behavior settings now live in god JSON files, while the TOML config handles global rules.
  • Boss visuals now support unique crowns, horns, wings, cloaks, tails, glowing eyes, runes, and other divine details.
  • Improved rig and asset validation to catch missing or malformed boss resources.
  • Updated several weapon IDs and combat styles to match their intended designs.
  • God-related commands now support both built-in and namespaced datapack gods.

Fixed

  • Battletower golems are now replaced only when a Runic Gods boss successfully spawns.
  • Fixed several boss model, UV, limb, and accessory rendering issues.
  • Missing custom rigs now safely fall back to the default boss model instead of breaking rendering.

Removed

  • Removed the old legacy pantheon system. Runic Gods now focuses exclusively on the 8 Runecraft-native gods.
  • Removed old per-god TOML settings that are now handled through datapack definitions.

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