RUNIC: Enchants

Runic completely redefines gear upgrading with a deeper RPG-style progression system. Instead of stacking the same enchantments on every item, progress your gear over time.

File Details

Update 4.1

  • R
  • Apr 18, 2026
  • 603.65 KB
  • 60
  • 1.21.1
  • NeoForge

File Name

runic-4.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:runic-enhancements-1335728:7943397"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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New Enchants
  • Fangs
  • Stone Skin
  • Aegis
  • Blocking
Refactored how some stat enchants work Some enchants are now set values instead of a %
  • attack damage
    • rune +2 - +3.5
    • etching +1 - +2
  • Health boost
    • rune +2 - +4
    • etching +1 - +2
  • Armor toughness
    • rune +2 - +4
    • etching +1 - +2
  • Multi-shot
    • rune +1 - +4
    • etching +1 - +2
Renamed Enchants
  • stun chance to stunning
  • flame chance to fire aspect
  • bleeding chance to bleeding
  • shocking chance to shocking
  • poison chance to toxic
  • withering chance to withering
  • weakening chance to deminishing
  • armour toughness to toughness
  • freezing chance to freezing
  • leaching chance to leaching
  • bonus shot chance to MultiShot
  • block chance to blocking
  • jump height to leaping
Changes
  • Balanced multiple stat runes such as leaching and healing efficiency
  • Fixed an issue where the base stats of an item didnt upgrade when upgrading to netherite
  • New Artisans workbench model