RUNIC: Enchants

Find vanilla's Enchantment system to be boring and unbalanced? This Mod solves that in an RPG like way completely redefining what upgrading gear is like in Minecraft!

File Details

Update 4.1

  • R
  • Apr 18, 2026
  • 603.65 KB
  • 56
  • 1.21.1
  • NeoForge

File Name

runic-4.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:runic-enhancements-1335728:7943397"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Enchants
  • Fangs
  • Stone Skin
  • Aegis
  • Blocking
Refactored how some stat enchants work Some enchants are now set values instead of a %
  • attack damage
    • rune +2 - +3.5
    • etching +1 - +2
  • Health boost
    • rune +2 - +4
    • etching +1 - +2
  • Armor toughness
    • rune +2 - +4
    • etching +1 - +2
  • Multi-shot
    • rune +1 - +4
    • etching +1 - +2
Renamed Enchants
  • stun chance to stunning
  • flame chance to fire aspect
  • bleeding chance to bleeding
  • shocking chance to shocking
  • poison chance to toxic
  • withering chance to withering
  • weakening chance to deminishing
  • armour toughness to toughness
  • freezing chance to freezing
  • leaching chance to leaching
  • bonus shot chance to MultiShot
  • block chance to blocking
  • jump height to leaping
Changes
  • Balanced multiple stat runes such as leaching and healing efficiency
  • Fixed an issue where the base stats of an item didnt upgrade when upgrading to netherite
  • New Artisans workbench model