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RTSCraft

Real Time Strategy in Minecraft for Multiplayer

File Details

tsrts-1.14-1.0-Build-117.jar

  • R
  • Sep 25, 2020
  • 1.24 MB
  • 128
  • 1.14.4
  • Forge

File Name

tsrts-1.14-1.0-Build-117.jar

Supported Versions

  • 1.14.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rtscraft-358776:3065408")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

In this update:

Added:

  • Buildings
    • The Marketplace!
    • Siege Workshop

New Units:

  1. Crossbowmen
  2. Longbowmen
  3. Sappers

 

General :

  • Options in game lobby. -> control weather, set speed buff


Changes:

  • Players now start with 3 watch towers for defense.
  • various cost adjustments and balancing.
  • Added selection counts to gui overlay.


Bugfixes!:

  • See full change log below.

 

 

 

Full change log:

 

#117 (Sep 21, 2020 8:22:29 PM)

  1. launch configs (commit: c68cf33) — TechStack / githubweb
  2. settting lower limint to quantity received when buying items to 5. Closes #276 (commit: a5b0241) — TechStack / githubweb

#116 (Apr 29, 2020 8:06:06 PM)

  1. fixes #251 select all units of one type now correctly handles knights and advanced knights (commit: c5b4f70) — TechStack / githubweb

#115 (Apr 29, 2020 7:47:01 AM)

  1. fixes #129  Walls placed next to other buildings should no longer add to the buildings health > needs lots of testing (commit: 90bd139) — TechStack / githubweb
  2. likely fixes #272 unit highlight not showing for units owned by other teammates (commit: 2900fe4) — TechStack / githubweb
  3. fixes #273 Mounted units will now have the proper selection/sepctrial color (commit: 8388433) — TechStack / githubweb

#114 (Apr 26, 2020 3:23:03 PM)

  1. Bugfix wood market issue (commit: e5eb61c) — TechStack / githubweb

#113 (Apr 26, 2020 3:02:23 PM)

  1. Market screen and buttons (commit: b692499) — TechStack / githubweb
  2. market is functioning now and buyable (commit: 801b1f7) — TechStack / githubweb

#112 (Apr 25, 2020 5:12:32 PM)

  1. revert watch tower cost but start players with 3 watch towers (commit: 90f5188) — TechStack / githubweb

#111 (Apr 25, 2020 3:45:22 PM)

  1. resarch work (commit: ec05b02) — TechStack / githubweb
  2. adjusting research settings (commit: 7b1d630) — TechStack / githubweb

#110 (Apr 20, 2020 8:51:41 PM)

  1. placeholder market building test (commit: 2e3202e) — TechStack / githubweb
  2. updating market structure fiels to incldue the control block and destoryed state (commit: 7115a20) — TechStack / githubweb
  3. fix unit stat logging (commit: af6ef0a) — TechStack / githubweb

#109 (Apr 15, 2020 7:56:11 PM)

  1. Work on Lobby option screen (commit: bcb62f9) — TechStack / githubweb
  2. Game optin Logic and networking added (commit: 9311b50) — TechStack / githubweb

#108 (Feb 8, 2020 9:20:28 AM)

  1. send crossbowmen cost to client (commit: 0b5e783) — TechStack / githubweb
  2. crossbow research costs wasn't sent properly to the client (commit: 62e0c7d) — TechStack / githubweb

#107 (Feb 8, 2020 8:27:13 AM)

  1. WIp crossbowmen (commit: e251d14) — TechStack / githubweb
  2. added cross bow texture to buttons image (commit: b58d00c) — TechStack / githubweb
  3. Re-writting unit lookups, attribute system etc to use the enum for one central place to go for updates/additions (commit: ff2bfe8) — TechStack / githubweb
  4. research was not checked properly. it was always looking for amror (commit: 6853ec6) — TechStack / githubweb
  5. Bug where it would buy 2 longbowmen for each click (commit: 0484ab0) — TechStack / githubweb
  6. tweak to make the costs display code dynamic . no need to setup each page separately (commit: e109b69) — TechStack / githubweb
  7. giving crossbowman armor and a crossbow (commit: 99a9bc1) — TechStack / githubweb
  8. changed to full leather armor for the crossbowman (commit: c393ad0) — TechStack / githubweb
  9. crossbowman animations , lang update, research costs etc (commit: 32b390e) — TechStack / githubweb
  10. fix static leg rendering (commit: 75d3dca) — TechStack / githubweb
  11. config changes (commit: d3c7cd4) — TechStack / githubweb
  12. Boosting the Damage of the crossbowman. Got to get them numbers up! (commit: a7ef326) — TechStack / githubweb

#106 (Jan 25, 2020 9:21:51 PM)

  1. tweak to ranged units speed (commit: 01006f7) — TechStack / githubweb

#105 (Jan 25, 2020 9:32:55 AM)

  1. added localiztion this completes sappers and closes #40 (commit: 4909a0f) — TechStack / githubweb
  2. Tweaking the rendering of selection counts with a marker if its changed for perforamnce reasons (commit: 576c152) — TechStack / githubweb
  3. started work on the longbowmen still WIP (commit: af16c57) — TechStack / githubweb
  4. LongBowman and item setup (commit: 9c97d46) — TechStack / githubweb
  5. longbowmen get their own textures (commit: fe291cd) — TechStack / githubweb
  6. longbowmen can be researched purcahsed and trained now. (commit: 3141bff) — TechStack / githubweb

#104 (Jan 21, 2020 7:51:41 PM)

  1. adding selection counts to the overlay (commit: a784643) — TechStack / githubweb
  2. siege workshop work & sappers (commit: 168075f) — TechStack / githubweb
  3. Sappers (commit: 2701e1c) — TechStack / githubweb