File Details
rpg_tweaks-5.0.1.jar
- R
- Mar 22, 2026
- 190.93 KB
- 13
- 1.21.8+7
- NeoForge
File Name
rpg_tweaks-5.0.1.jar
Supported Versions
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
Curse Maven Snippet
RPG-Tweaks — 5.0.1 Changelog
✨ New Features
Chat Blocking
- Added global chat toggle: all players can be silenced at once via command or config.
- Added per-player chat blocking: individual players can be blocked or allowed.
- New commands:
/rpg_tweaks chat on/offand/rpg_tweaks chat block/allow <player>.
Death XP Loss
- Players now lose a configurable percentage of their total XP on death.
- The XP that is lost is spawned as orbs at the death location, allowing recovery.
Death Respawn Near Death Location
- On death, players now respawn at a random location near where they died instead of at their bed or world spawn (Overworld only).
- Minimum and maximum respawn distance from the death point are independently configurable.
Mob XP on Kill
- Mobs can now award a configurable amount of XP when killed.
- Configured per mob alongside the existing loot sack settings in the same config entry.
- Optional Looting bonus: XP multiplier applied per Looting enchantment level.
Loot Sack Conditional Drops
- Each loot sack tier per mob now supports advanced conditions that restrict when it can drop:
- Required dimension — only drops in a specific dimension.
- Required biome — only drops in a specific biome.
- Night only — only drops during the night.
- Moon phases — only drops during one or more specific moon phases.
- Minimum distance from player — only drops if the mob was killed at or beyond a set distance.
- Surface / Cave only — restrict drops to above or below the surface level.
FTB Quests Integration (1.21.1 only)
- New optional integration with FTB Quests (auto-detected, no configuration required to enable).
- Quest-gated dimension access: Assign a Reward ID to a blocked dimension so that players who claim that reward automatically gain personal access to it, while others remain blocked.
- Quest-gated loot sack tiers: Configure a Quest ID requirement for Epic and/or Legendary sacks so that only players who have completed that quest can receive them.
- Skill rewards on quest completion: Configure a Reward ID to automatically increase a player's Reskillable skill levels when that reward is claimed. Requires Reskillable Reimagined.
Reskillable Reimagined — attackskills command
- New command:
/rpg_tweaks attackskills add/remove/info <skill> <level> ... <entity>— manages entries inattack_skill_locks.json.
Reskillable Reimagined — Custom Skills support
- Skill validation in commands now dynamically reads
custom_skills.jsonso any custom skill created by the user is accepted. - Skill-up Toast Notifications now fire and display correctly for custom skills, showing the
displayNamedefined in their config. - The skill level tracker now polls custom skills alongside vanilla skills.
🔧 Bug Fixes and Improvements
- Fixed the
infosubcommand not being available forskillsandcraftskillscommands now include aninfosubcommand to query existing requirements for an item. - Loot sack resolution migrated to use native NeoForge server-side loot table registries, replacing the previous classpath-based resolver.

