promotional bannermobile promotional banner

RPG Prefab Houses

Browse, customise and place large RPG houses built from vanilla blocks: 20 genres, cosy cottages, underground halls and deep mines.
Back to Files

RPG Prefab Houses 1.6.6

File namerpgprefabhouses-1.20.1-1.6.6.jar
Uploader
LoudevLoudev
Uploaded
Oct 13, 2026
Downloads
103
Size
1.3 MB
Mod Loaders
Forge
File ID
9164002
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rpg-prefab-houses-1728119:9164002")

Learn more about Curse Maven

What's new

1.6.6

Land claims respected

  • With some claim mods (such as Open Parties and Claims) a house could be placed inside another player's claim. Placing a house, or extending one with the Builder's Hammer, now also asks the claim mod whether you may build there, and is refused if any claimed chunk under the house or its mine says no. Claims from mods that already worked (such as FTB Chunks) and spawn protection are respected as before.

Undo gives the grass back

  • Grass, mycelium and nylium under a house turn to dirt while it stands. Undo now puts them back as they were.

Adventure mode

  • Adventure-mode players follow Minecraft's adventure rules: placing or extending a house needs a Prefab Catalogue or Builder's Hammer in hand whose "Can place on" list names the ground there. Before, adventure players could place houses anywhere.

Existing design codes build exactly the same houses. Only the server needs 1.6.6: 1.6.5 clients can still join.

This mod has no additional files