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RPG Prefab Houses

Browse, customise and place large RPG houses built from vanilla blocks: 20 genres, cosy cottages, underground halls and deep mines.
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RPG Prefab Houses 1.6.0

File namerpgprefabhouses-1.20.1-1.6.0.jar
Uploader
LoudevLoudev
Uploaded
Oct 8, 2026
Downloads
245
Size
1.1 MB
Mod Loaders
Forge
File ID
9100077
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rpg-prefab-houses-1728119:9100077")

Learn more about Curse Maven

What's new

1.6.0

New

  • Every size choice now goes Small, Medium, Large, Huge, Massive, and each size really builds bigger than the one before:
    • Room Size: Small, Medium and Huge are the old Compact, Spacious and Grand; Large (taller storeys, rooms a little bigger) and Massive (8-block storeys, wide halls and stairs, the biggest rooms) are new.
    • Basement: new Massive basement reaching out under the garden (it takes Large grounds or more). A Large basement in a house with only one wing now runs under the whole house instead of being the same as Medium.
    • Mine: new Small mine and a Massive one with a 13-block shaft, a 23 × 21 chamber 8 blocks high and two long side tunnels. Medium, Large and Huge are the old Standard, Large and Very Large.
    • Grounds: new Massive grounds with room for more garden features and trees.
    • Builder's Hammer: new Huge and Massive wings and towers, chosen with arrows like the room.
  • The tooltip of every size setting tells you what the size you chose measures (storey height, corridor and stair width and the smallest bedroom; the mine's shaft, chamber and tunnels; the garden in front, behind and at the sides).
  • Tiny is a form of its own (Classic / Offset / Cottage / Tiny).
  • When one choice changes another (a Massive basement takes Large grounds, a cottage keeps two optional rooms), the screen says what changed.

Fixes

  • Clicking Size could show the previous size again or stop changing after a few clicks; Back and Customise again kept the old size. Every click now shows and keeps its size.
  • Garden Props placed nothing in most styles (the stone skirt round the walls was in the way); props now stand in front of it.
  • Settings that changed nothing are gone or explained: the style's own wood, stone and roof show as Style Default (Spruce) instead of appearing twice; Balcony needs a Porch and two floors (it stands on the porch roof); the Desert Oasis and Mountain Keep porch is offered on their cottages, where it is built; the great hall of the Ranger Lodge and Nordic Longhouse is always there. When a porch, balcony, roof trim or props have no place in a layout, the warnings say so.
  • Colour says what it does: it recolours the carpets, beds, banners and wool inside the house.
  • Long tooltips wrap instead of running off the screen.
  • Consistent wording across the screens and key hints that follow your key bindings.

Existing designs and design codes keep their sizes. A few build slightly differently: designs with Garden Props ticked (they now get their props), and Large basements in one-wing houses. Servers and clients must both run 1.6.0.

This mod has no additional files