RPG Prefab Houses 1.4.0
Curse Maven Snippet
What's new
1.4.0
New
- Three new genres, each with its own cottage: the Gothic Manor (tall stone ranges, steep roofs, a tower, pointed windows and buttresses), the Dwarven Stone Hall (a low stone hall dug into a rock face, with a carved portal, a forge and a dwarven underground) and the Eastern Fantasy House (a hall on a stone podium with wide curved roofs, courtyards at the bigger sizes, a lily pond with a bridge and a grotto underground). The rock face of the Dwarven hall can be switched off in the Customise screen.
- Rooms in the basement: a single-storey house keeps its big rooms in a cellar under the garden, so every genre builds at one floor. It is switched on for you when you choose 1 floor, and you can switch it off.
- Every genre builds at its smallest size with one floor. When the genre's own rooms do not all fit, the house leaves out the ones that do not and names each of them ("No space for the library at this size..."). If even its main rooms do not fit, the big rooms move to a cellar under the garden, and as a last resort the rooms get a size smaller; each of these says so. Rooms you tick yourself are never left out.
- Faster: houses generate about twice as fast, and placing a house costs the server much less each tick (each layer of a house now costs only its own blocks).
- New server setting
exemptOperators(in the placement section). It's on by default, so nothing changes: operators, and the owner of a single-player world with cheats on, place houses for free like creative players. Modpacks that want everyone to play by the survival rules can turn it off: operators then pay the placement price and need the catalogue (and the hammer for extensions). Creative players always build for free.
Changes
- Windows keep solid wall between them and every door, and every window sits in solid wall all round. An extension's new doorway walls up any window pane right beside it.
Fixes
- Designs that could not be built now build: the Massive single-storey fairy hut, narrow mountain keeps, shallow hillside burrows with big rooms, and desert oases without towers.
- Fixed rare crashes and flaws: overlapping longhouse annexes, floating flowers and lanterns, swamp water over a basement room, and steps or window sills you could climb onto but not off.
Because of the window change, saved designs and design codes may build slightly different houses than in 1.3: windows next to doors move along the wall or are left out. Saved presets show their "may look different" note. Servers and clients must both run 1.4.0.
This mod has no additional files

