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RPG Prefab Houses

Browse, customise and place large RPG houses built from vanilla blocks: 20 genres, cosy cottages, underground halls and deep mines.
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RPG Prefab Houses 1.2.1

File namerpgprefabhouses-1.20.1-1.2.1.jar
Uploader
LoudevLoudev
Uploaded
Oct 6, 2026
Downloads
38
Size
1.0 MB
Mod Loaders
Forge
File ID
9076979
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rpg-prefab-houses-1728119:9076979")

Learn more about Curse Maven

What's new

1.2.1

New

  • Prices per house for servers that set placementCost: the base price is now for a medium house and is multiplied by the house's size (costBySize: tiny 0.5x up to huge 2x), its genre (costByGenre, e.g. wizard_tower=1.5), a basement (basementCostMultiplier, 1.25x) and a deep mine (mineCostMultiplier, 1.25x). All of it is in the server config.
  • The placement panel shows what a house will cost before you place it.

Houses are still free unless a server sets placementCost.

Fixes

  • Every generated house is now checked for building flaws before you see it: holes in walls or roofs, single missing blocks, floating blocks, stairs you cannot walk and places you can get into but not back out of. A design with a flaw quietly tries its next variation instead.
  • Tower stairs in some desert houses had the floor above in the way, so you could walk up but not back down.
  • Little gaps beside cellar stairs that you could drop into and not climb out of are now filled.
  • The mine shaft under houses on stilts is now walled in.
  • Mountain Keep gatehouse turrets no longer have a hole in the middle of their tops.
  • Hillside Burrow grass tufts now actually appear (they used a block name from a newer Minecraft version).

1.2.0

New

  • Undo: changed your mind? Click [Undo] in chat (or /prefabhouse undo) within 30 minutes and the house is taken away and the land put back exactly as it was, with anything you paid given back. Works while nothing of the house is broken and none of its chests used.
  • No more lag spikes: houses are now built a little at a time, so even the biggest house and its deep mine no longer freeze a server for a second.
  • Optional price for servers (placementCost in the server config; free by default).
  • Pressure plates: Inside only. Doors still open by themselves for you, but mobs outside cannot open them.
  • Translations: Chinese, Russian, Spanish, Brazilian Portuguese and German.

Fixes

  • Every Tiny cottage now builds: rooms that do not fit are left out with a message naming them, instead of the design failing.
  • Nothing blocks the way out of a door any more (window sills, flower boxes or a low eave above some doors).

Designs saved with an older version may look slightly different when rebuilt.

This mod has no additional files