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Rotting: Evolving Zombie Infection

Zombies will evolve and become faster, stronger, and harder to defet!

File Details

1.7.4

  • R
  • Sep 30, 2023
  • 486.62 KB
  • 69
  • 1.19.2
  • Forge

File Name

rotting_1.7.4..jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rotting-838061:4776213")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Zombie's will be now imune to magic damege and will have friendly fire doword's other zombies turned off (zombie's can't damege other zombie's)

 

-phantome zombie was removed becose of the lag issue's (it's spawned phantome, right? if something like a golem attaked it it wuld spawn a crep lot of theme)

 

-re-worked spiter zombie so it's not just a "zombie with a bow" or something

-new texture's for the peresite's block's

 

- the "/SetToDoom" now set's the evolution stage of zombie's to 50

 

-on evolution stage of zombie's set to 50 or abave, normal unded mob's that are not zombie's will be replaced with theme on spawn.

-custom zombie's now see you from ferder apart

-tryed to fix some crashing issue's