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Rotten Pile

I just wanted an item to go with the "Spoiled" mod.

File Details

Rotten Pile v1.0.4

  • R
  • Feb 10, 2025
  • 328.02 KB
  • 13
  • 1.20.1
  • Forge

File Name

rotten_pile-1.0.4-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rotten-pile-1186930:6177179")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Slime thrown at a player will give the target the Stink effect for ~25 seconds

Slime now has 10% chance of applying Stink effect permanently when throw at player another player. Requiring them to go underwater to "bathe" and "wash" off the stink. (Acts like a way to "cover" someone in enough slime to make them stinky if you continuously throw them)

Due to the new slime throwing mechanic, the potions have been temporarily removed as they were going to basically be stink bombs. They will come back later.

Updated GUI in BioStill for non-colored images (Water Bucket slot image looked like a real item)

Fixed procedure for biofuel in BioStill that mistakenly required 9 in the top slot but only takes 8 for the recipe.

Fixed time of effect on players who received the Stink effect upon waking up from 10 seconds to infinite. (I believe I forgot to save and had the base tick time lol)

Added a server config file for the Bathing mechanic when players sleep and wake up. If set to false, players will no longer have a chance to get the infinite stink effect when they wake up.

Might be the last update for a bit. Planning a bigger release. New potion effects that makes more sense for the items used and utilizing rotten food AND pile for different strengths. Stink effect makes passive mobs flee and hostile target easier. Etc. No promises. Im surprised I made it this far lol.