RogueCraft

A Rogue-like mod for Minecraft which adds a fully playable Rogue-like dungeon dimension!

File Details

RogueCraft - 1.20.1 - b1.1

  • B
  • Jan 16, 2024
  • 3.72 MB
  • 251
  • 1.20.1
  • Forge + 1

File Name

roguecraft-1.20.1-b1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:roguecraft-884916:5036656")

NeoForge

implementation fg.deobf("curse.maven:roguecraft-884916:5036656")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Beta 1.1:

+ Redesigned the entire Dungeon key/keystone system (Due to this you will now need to open Keystones with the key in your main hand)
 + Dungeon Key Fragments now stack up to 2 and when at 2 they automatically combine in to a Dungeon Key
 + Boss rooms are now forced to generate after a set amount of rooms have been generated (Default: 20, configurable)
 + Added total rooms per Level/Floor (RoomLvl) to the "/roguecraft stats" list
 + The Burrito now uses items states instead of 2 separate items
 + The starting rooms now generate using the "Dungeon Pack" system (It will spawn the room labelled 0 in your pack ex: "level_1_room_0")
 + You no longer need a key in your hand or inventory to open a door that leads to an already generated room (if the Keystone director is removed from the other side)
 + Going through the Level 5 Dungeon Portal now stops the dungeon
 + All Keystone directors work on all keystones now
 + Gave the Mysterious Shard its own texture
 + Added 4 different types of Needles in to the dungeon loot pool
 + Added a generic Keystone director to those who don't feel like using a fully textured one or to make one themselves