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Robot Warriors

Robot warriors that attack wardens in a 600 block radius

File Details

Robot Warriors

  • R
  • Feb 11, 2026
  • 87.26 KB
  • 8
  • 1.19.2
  • Forge

File Name

robot_warriors_2.0.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:robot-warriors-1443269:7607306")
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Robot Remote (Remote Control Update)

Added

  • Added the Robot Remote item as the main way to link to and control activated robots.

  • Added a robot selection list opened from the remote so you can quickly pick which robot to control.

  • Added an individual robot control screen with one-click actions: SummonAttack, and Kill/Reset.

  • Added a live radar panel to the control screen that refreshes automatically and lets you click targets directly on the map.

  • Added entity highlighting on the radar: players, hostiles, and friendlies use different colors for quick identification.

  • Added group control support: control multiple robots at once (summon all, kill all, attack selected target) from a group screen.

Changed

  • Improved radar detection + syncing so entities correctly appear on the map (players and passive mobs included, not just hostiles).

  • Standardized radar data handling so both the individual screen and the group screen receive updates from the same sync packet.

  • Updated remote packet payloads to include full position context (X/Y/Z) for more accurate radar scanning.

Fixed

  • Fixed remote screens sometimes showing an empty radar (rings only) even when entities were nearby.

  • Fixed group radar not updating due to the UI not receiving radar sync data.

  • Fixed “attack target” inconsistencies by aligning command types and target selection behavior across screens.

  • Fixed networking initialization/order issues that could prevent the remote UI from working reliably.

Known notes

  • Radar range and scaling are tuned for clarity; if you want a larger/smaller scan radius or different zoom, tell me what feel you want and I’ll adjust the constants.