Description
Cavern Golem Origin
Adds a new golem origin that can construct itself from minerals.
Overview
The Cavern Golem Origin starts as a blind, weak, slow-moving origin, since it starts with no arms, no legs, and no head. however, you can craft yourself some arms, legs and a head from stone, to gain some mobility, some defence, and some range.
With this origin, you can give yourself stronger and stronger limbs. whilst you have limbs equipped, you will not take any direct damage! your limbs will absorb the hit as durability damage. higher quality limbs have higher durability. which limb takes the hit is random, so be weary when one of your limbs is at low durability, as if it breaks, you could lose your ability to see, reach your opponent, or run away!
Another mechanic this origin has is its wetness system. Your modular components dont work well when water gets in the gaps. when its raining, or you are in water, you will gain a wetness resource. whilst you have this resource, you will take direct damage from attacks AND your components take damage. this resource does naturally deplete over time as you dry off.
There a body parts for the following materials: stone, iron, gold, redstone, diamond, amethyst. The recipes will be found on the origins GUI page.


