promotional bannermobile promotional banner

RoadArchitect: Encounters

This is an addon to Roadarchitect, which adds more life to the road. Along the way, robbers, merchants and other random meetings may meet you.

File Details

RoadArchitect: Encounters v1.1.0+1.21.4 [NeoForge]

  • R
  • Sep 9, 2025
  • 105.60 KB
  • 55
  • 1.21.4
  • NeoForge

File Name

roadarchitect_encounters-1.1.0-neoforge+1.21.4.jar

Supported Versions

  • 1.21.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:roadarchitect-encounters-1337294:6979613"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

v1.1.0 - The Encounter Overhaul

This update completely revamps the encounter system, offering significantly more flexibility and variety.

🚀 Features

  • New Encounter System: Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
    • Event Type: Ambushes, merchants, patrols, and wildlife.
    • Entity Groups: Spawn multiple groups of different entities in a single encounter.
    • Custom NBT: Spawn mobs with custom equipment, effects, and attributes using NBT data.
    • Biome Specificity: Encounters can now be limited to specific biomes using whitelists and blacklists.
  • Encounter Presets: Added a vast library of over 40 pre-defined encounter presets.
  • Configuration Rework: The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
  • Localization: Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
  • Debug Mode: Added a "Show event messages" option to the config for easier testing and debugging.