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Road to Laugh Tale No mi

Read the Poneglyphs, decipher the Void Century, hunt the four Road Poneglyphs and open the route to Laugh Tale. A full endgame addon for Mine Mine no Mi, voice acted, ending in a Pirate King fight.
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roadtolaughtale 2.2

File nameroadtolaughtale-2.0.2.jar
Uploader
sarukisaruki
Uploaded
Oct 15, 2026
Downloads
34
Size
30.5 MB
Mod Loaders
Forge
File ID
9191389
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:road-to-laugh-tale-1684655:9191389")

Learn more about Curse Maven

What's new

# Road to Laugh Tale — 2.0.2

Bug-fix, living world, and new features release.

### New Features & Major Fixes (2.0.2)

1. **Worker Dispersion & Multi-Site Construction (`TownJobs`, `TownBuilder`, `TownWorks`)**:
   - Fixed builders stacking up in single file along a single fence: work stand positions are now evenly dispersed across all 4 sides of the construction site (front, left and right flanks, rear).
   - Strict cap of 3 workers maximum assigned simultaneously to the same building.
   - Towns can now run up to 3 building sites in parallel depending on their rank and prosperity.
   - New public building types added to town development: **Blacksmith Workshop** (`WORKSHOP`: anvil, blast furnace, grindstone, crafting table, storage chests) and **Tavern Terrace** (`TAVERN`: barrels, bar counter, tables, and lanterns), alongside houses, water wells, and guard watchtowers. Extra workers redistribute to other construction sites, repair town structures, or clear debris.

2. **80% Ocean Generation & Archipelago Isolation (`RTLGameRules`, `RTLConfig`, `OceanWorldgen`)**:
   - The default overworld sea ratio (`rtlOceanPercent` and `ocean_percent`) has been increased from 70% to **80%**.
   - Vanilla Minecraft biomes are now properly segregated into true islands and archipelagos surrounded by vast open ocean expanses, faithfully recreating the seafaring world of One Piece.
   - Fully compatible with existing saves via `/rtl ocean relock 80`.

3. **Combat Bounty Rewards Rebalance (`CombatRewards`)**:
   - Significantly lowered bounty increases granted when defeating common grunts and elite mobs to prevent unrealistic economy and bounty inflation:
     - Marine Grunts: 350 B (down from 4,000 B).
     - Marine Elites: 2,500 B (down from 25,000 B).
     - Pirate Grunts: 200 B (down from 2,500 B).
     - Pirate Elites: 1,500 B (down from 20,000 B).
     - Captains: 250,000 B (down from 1,500,000 B).
     - CP9 Agents: 300,000 B (down from 2,000,000 B).

4. **Dynamic Log Pose with Animated Needle (`LogPoseItem`)**:
   - Holding the Log Pose in hand (main or offhand) now provides real-time navigational tracking:
     - Dynamic action-bar compass needle (`▲ Ahead`, `⬈ Starboard Bow`, `▶ Starboard`, `⬊ Starboard Quarter`, `▼ Astern`, `⬋ Port Quarter`, `◀ Port`, `⬉ Port Bow`) with color-coded bearing and distance readout to the next island or waypoint.
     - Continuous spark trail and glowing particle emission guiding the vessel's trajectory across the sea.
     - Right-click triggers full magnetic heading analysis and needle oscillation sound effect.

5. **Living World: Dynamic Crews, Emperors & Marine Prominence (`Rivals`, `WorldPulse`, `WorldEventLog`)**:
   - The world simulation pulse interval is set to every 60 seconds (`EVERY = 1200` ticks).
   - Procedural generation of **Rookie Pirates** with custom names and epithets ("Silver One-Eye", "Drake the Storm", "Kuro the Elusive", etc.) starting with novice bounties and growing on the high seas.
   - Rival pirate crew bounties dynamically rise as they raid islands and win skirmishes.
   - **Emperor of the Sea (Yonko) Ascension**: when a rival exceeds 1.5 Billion Berry bounty and level 7, they awaken Conqueror's Haki, assemble an armada, and are officially proclaimed an Emperor of the Sea with a front-page News Coo special dispatch and a worldwide broadcast alert!
   - **Marine Commendations**: Marine officers (T-Bone, Momonga, Hina, etc.) receive official HQ dispatches and commendations in the gazette whenever they defeat hostile pirate forces.

6. **Interactive Crew Recruitment Menu (`RecruitmentMenu`, `Crew`)**:
   - Right-clicking any recruitable townsfolk opens an interactive recruitment interface:
     - Displays the sailor's specialization and current crew roster slots.
     - Requirement 1: Berry hiring fee with live balance verification.
     - Requirement 2: Role-based provisioning requirements (iron ingots/logs for carpenters, meat/bread for cooks and farmers, fish for navigators, gold for pirates).
     - Requirement 3: Minimum pirate bounty requirement or local island friend status.
     - Interactive green/red confirmation button to seal the pirate contract.
   - Right-clicking an active crew member opens the crew command panel (follow, guard post, dismissal).

7. **Baby Den Den Mushi & Emergency Crew Recall (`BabyDenDenMushiItem`, `Crew`)**:
   - Sneak + Right-click while holding the Baby Den Den Mushi triggers an **Emergency Crew Recall** (`Crew.emergencyRecall`): all loaded crew members in the area immediately teleport to the player's position or board their ship, with rally chime audio and joyful villager particles.
   - Intercepts live Marine radio communications and breaking wanted bulletin alerts.

8. **Plantable Jolly Roger Crew Flag (`CREW_FLAG_ITEM`, `CrewFlagBlock`, `Territories`)**:
   - Added a dedicated plantable crew flag item featuring a custom 3D item model (`crew_flag.json`).
   - Planting the Jolly Roger on an island claims it as protected crew territory, secures daily Berry tribute, and rallies armed defenders if raided by rival fleets.

9. **Dangerous Oceans, Sea Kings & Marine Kairoseki Plating (`SeaKingEntity`, `NpcShips`)**:
   - All Marine Warships (`NpcShips.MARINE`) now automatically spawn with Seastone-plated hulls (`setKairosekiPlated(true)`).
   - Colossal Sea Kings (Kaiôrui) detect Seastone plating and naturally ignore Marine battleships in deep waters and the Calm Belt. Unshielded pirate or civilian ships are aggressively charged, suffering 12.0 hull damage per strike.

10. **Active Crew Roles & Strawhat Specializations (`Crew.applySpecialty`)**:
    - **Cook** (farmers, confectioners, cooks): feeds the captain when hunger drops and grants Regeneration.
    - **Doctor** (scientists, scholars, townsfolk): heals 4 HP whenever the captain falls below 80% health and purges Poison, Wither, and Nausea.
    - **Carpenter** (shipwrights, coaters, hammer craftsmen): continuously repairs ship hull damage (`DATA_HULL`) over time while aboard or nearby.
    - **Navigator** (fishers, Skypieans): increases vessel cruising speed and stabilizes heading while under sail.

11. **Buster Call & Admiral High-Seas Hunts (`WorldPulse.admiralHunt`)**:
    - High-bounty pirates (≥ 100M Berries) or vessels sailing deep waters can trigger a Marine Buster Call alert.
    - Dispatches a Marine warship fleet escorted by an Admiral or Vice-Admiral (Aokiji, Kizaru, Akainu, Fujitora, Smoker) with red battle alert cards, war horn sounds, and global News Coo bulletins.

12. **Underworld Black Market Brokers (`LifeTrades`)**:
    - Underworld contraband trades are now available in taverns across Sabaody Archipelago and Pirate Havens: Kairoseki cannonballs, rare Vivre cards, Adam wood, Ancient Weapon Pluton blueprints, and Baby Den Den Mushi.

---

### Automated GameTest Verification Suite (58/58 tests passing)
- Non-aggression of Marines towards peaceful players (`TownPeace`).
- Dynamic combat bounty, Doriki, and Berry rewards (`CombatRewards`).
- Gol D. Roger boss fight, Kamusari slash, and phase transitions (`rogerBossFightAndCrew`).
- CP9 agent combat, Geppo air maneuvers, and hybrid Zoan forms (`cp9AgentsAndCombat`).
- Recruitment menu inventory security and anti-duplication (`recruitmentMenuSecurity`).
- High-precision Log Pose needle trigonometry and yaw alignment (`logPoseTrigonometryLogic`).
- Crew specializations, Seastone hull protection, and Underworld broker trades (`featuresAndSpecialtiesVerification`).

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