RLCombat-1.12.2-2.2.4.jar
Curse Maven Snippet
What's new
2.2.4:
Remove unneeded duplicate shield disabling checks
Add patch to fix vanilla checking the defending player's shield for efficiency instead of the attacker's weapon
Make disabling a player's shield based on the attacking player's cooled strength instead of just always disabling the shield
Add EnchantCompatHandler context for cooled strength during attackEntityFrom
Remove efficiency checks from EnchantCompatHandler as they are not needed
This mod has no additional files

