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Rival Trespassers

Fight survivalist minibosses in structures - just like you!

File Details

trespassers-1.1.0+1.21.1.jar

  • R
  • Dec 29, 2025
  • 130.50 KB
  • 14
  • 1.21.1+1
  • Fabric

File Name

trespassers-1.1.0+1.21.1.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:rival-trespassers-1413515:7394320"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Overhauled mob AI based on "Beats" - where mobs cycle through the following Beats, in order:

CLAIM_SPACE: The mob will do what it needs to gapclose through simple means.

THREATEN: The mob will signal what it's about to do. May involve faster gapclosing.

RESOLVE: The mob will do what it was signaling in the THREATEN Beat.

RECOVER: The mob will do something to pass a short amount of time. 

The mob will now no longer do two things in the same Beat, and must follow this sequence with a minimum time spent in each Beat of around 1 second. 

Note that you will still provoke close-quarters attacks from melee mobs if you get within range, and Ranged mobs (when implemented) will continue to passively shoot their ranged projectiles at all times, when not performing a special action.

Mobs now take the skin of the nine default Minecraft characters.