Risus - Blood & Ruin

This mod adds items, mobs and structures to the base game, focusing on a fleshy/occult theme.

File Details

Risus-1.21.1-0.7.000.jar

  • R
  • Jun 30, 2025
  • 13.45 MB
  • 53
  • 1.21.1
  • NeoForge

File Name

Risus-1.21.1-0.7.000.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:risus-1159950:6713332"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This is an update primarily focused on polishing and overhauling the existing content within the mod, therefore there is very little "new" content added. This makes the base mod a lot more optimized as well, making the addition of future content that much easier, such as in the next big update (likely in a good few months). See below a list of most changes:

Design Changes

  • updated Scaleplate(+flowering & budding) texture
  • update Gorger texture
  • Ophanim remodeled and reanimated
  • smiling remains and ashen remains redesigned
  • retextured bondknot log
  • added charged textures to Thousandblade and Crescent Disaster
  • easter egg names+textures added
  • Threads of the Firmament now has wings
  • Angel Wings remodeled
  • updated eye textures 
  • added eye blinking animations
  • retextured regen rose
  • added Toothknocker and Stripper 2d texture
  • retextured Coagulated Blood Block 
  • retextured Bondknot Planks

Gameplay

  • updated ophanim entry
  • added Parent Mode: Dedicated advancement
  • Gorger got explosion resistance too now
  • added gamerule to turn on or off stripper working on mob armor
  • Thousandblade now supports higher levels of multishot
  • added Life Smouldering and Amnesia potion
  • added Copper Amalgam dispenser behavior
  • Cinderglee scythe now afflicts a stronger Exburn
  • ported Display Notch features from the Display Notches mod
  • Display Notches now mineable with pickaxe
  • switched all gamerules to config
  • holder can now be properly tamed 
  • holder stealing from mobs now depends if holder is named GREED
  • updated angel altar structure
  • the bells now toll
  • added Tissue Wall
  • Crystallized Bonds now rotate in all directions
  • Endless Pearl tweaked
  • added glowing eye variants
  • added Fossil
  • Soul Scythe damage increased
  • Rose banner pattern added
  • added Ashen Spire
  • added new lore entry and Guts Boat entry
  • updated Ashen Spire, Gorger, Display Notch and Bones entry
  • added Organic Matter as Trim Material biome conversion now summons Ashen Spires
  • adjusted structure rarity
  • added a new Great Body and Angel Altar variant

Fixed Issues

  • fixed Potted Regen Rose name
  • Thorns and alternate damage no longer triggers Boomstick
  • fixed imitation recipes not using Imitation Scales Block
  • fixed Devoured advancement 
  • fixed mirage blocks being visible on maps
  • doubleslabs now drop the correct amount of slabs
  • fixed holders deleting items if killed with thorns at the same time
  • fixed ThrownAxe whisper spam
  • organic matter related use particles now work serverside
  • fixed laggy rotation on display notch
  • removed ticking from display notch entity (better performance) display notches and alteration catalysts
  • now correctly update after hopper interactions
  • Neurons can now grow into fluids
  • Holders will now forget their target if target has no item in hand
  • Laughing Stalk biome spread fixed (no longer changes entire chunkheight)
  • fixed issue with Crescent Disaster despawning
  • fix thousand blade slash spread
  • Angel targeting now works in height