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Rigoranthus Emortis Reborn

Adds unique and Nasty Mobs while exploring some of the lore behind the origins of enchantments in minecraft!

File Details

RigoranthusEmortisReborn-1.16.5-2.0.4

  • B
  • Jan 25, 2022
  • 49.29 MB
  • 140
  • 1.16.5
  • Forge

File Name

RigoranthusEmortisReborn-1.16.5-2.0.4.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rigoranthus-emortis-499564:3623467")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Update v.2.0.4

+ Added Crystallizer Recipe.. for real this time...

+ Added Recipe for Dominion Wand tool

+ Renamed Ichor Crystallizer to Dominion Crystallizer

+ Made Soul Coal Block a burnable fuel

+ Improved Whistle Texture

+ Removed useless potion

+ Improved some scaling of models in GUIs / on ground

+ Fixed some Lang stuff

 

Update v.2.0.3

+ Totally forgot to add a recipe for the Ichor Crystallizer... oops.

 

Update v.2.0.2

+ Updated to Forge v.36.2.2

+ Added new Enchant: Summoner's Reflex

+ Added/Fixed some block/item tags

+ Added Feral Canis emissive eye layer for optifine

+ some lang fixes

 

Update v.2.0.1

+ Improved Canis Animations & Models

+ Mobs no longer spawn in the end

+ Added config to toggle mobs spawning in Nether

+ Fixed some spelling errors in lang

 

v.2.0.0 : Starting Anew

[ 9 / 18 / 2021 ]

   As you may be able to tell...

   I completely deleted the old mod & everything I had done.

   I am starting from the bottom, and re-building the entire mod with my newfound knowledge and experience in modding.

   Here's hoping I have the time to make this mod every bit as good as I know it could be!

[ 1 / 15 / 2022 ]

   The Day for releasing an alpha of v.2.0.0 draws ever nearer. This has been one hell of a journey in pursuit of learning to code.

 

What's New in 2.0.0?

MOBS:

+ All mobs are now FULLY ANIMATED!

+ Improved Spawning

+ Improved AI

+ New mob Drops + Mob drops are far more useful!

+ Balanced the difficulty

+ Some mobs have Scaling Difficulty based on whether or not your difficulty is set to HARD

  + Some mobs may spawn with buffs or potion effects

  + Some mobs may break down doors

  + Some mobs may call for more reinforcements

+ All mobs have configurable:

  + Health / Atk damage / Def / Spawn weights

 

   1) CANIS CHORDATA:

+ Added a leveling system for the Canis!

+ Improved Canis Chordata Mount/Riding Mechanics

+ Ability to: Revive Canis from the dead

+ Ability to Name your Canis

+ Toggleable friendly fire

+ Configurable Hunger mechanic

+ Ability to Equip Canis with:

  - Armor

  - Satchel

  - Saddle

  - Saddle Cloth - - [Interchangeable Colors + Toggleable]

  - Collar - - - - - - - [Interchangeable Colors]

  - Glasses - - - - - [Interchangeable Colors]

+ Improved Taming mechanics.

  + Other player cannot interact with your Canis

  + You will no longer accidentally un-tame your canis

 

   2) SUNDERED CADAVER:

+ Added ability to spawn as jockeys!

+ Cadavers occasionally drop their heads, which can be used to ward off the undead during Ichor Extraction Processes

+ New Summoning mechanics for the Canis Chordata & Players

  + Summoned Cadavers will not burn in sunlight

  + Players can summon Cadavers to assist them in battle

  + Feral Cani will summon Cadavers to fight for them

  + Tamed Cani can acquire a summoning skill to summon their own Cadavers

 

   3) NECRAW FASCII:

+ Greatly improved Necrotizing Fasciitis effect!

 

   4) LANGUID DWELLER:

+ Added more lore Surrounding the origin of Dwellers as well as the "Founding fathers" of enchantments in the world of minecraft!

+ Dweller Brain is a rare Drop that is needed to craft important tools / weapons

 

   NEW MACHINES / UTILITIES

+ Emortic Crafting Press

+ Ichor Extractor

+ Ichoric Crystallizer

+ Psyglyphic Amalgamator

  + Splintered Pedestals

  + Emortic Cortex

+ Dominion Jars

  + Dominion Relays

    + Regular Relay

    + Depositor

    + Splitter

 

   WEAPONS

+ added: A Whole Bunch of New Weapons!

+ added: New weapon mechanics

 

   ARMOR

+ Greatly improved Armor set bonuses

 

   WORLD

  + Ores:

    + Recondite Ore

    + Psyglyphic Ciphers [Not yet implemented]

      + My plan for ciphers: Ciphers will spawn naturally in underground structures the world, and will be guarded by Languid Dwellers.

  + Wood/Trees:

    + New Wood Type: "Azuloreal"

    + Saplings for Jessic & Azuloreal

    + Trees can now be grown

  + 2 New Biomes:

    + Verdurous Woodlands

    + Verdurous Fields

  + New Flowers & plants:

    + Azuloreal Orchid

    + Spectabilis Berry Bush

    + Dominion Berry Bush

    + Iridescent Sprouts

    + Hedges (Azuloreal/Jessic)  ---  Quark compat.

    + Leaf Carpets (Azuloreal/Jessic)  ---  Quark compat.