Meet Riftborns: Elemental Worlds
The mod is designed to make vanilla playthrough more challenging at an early stage of the game, it also adds many new items, mechanics and new Worlds. Supports other mods that add hostile mobs. Now, in all Minecraft dimensions, mobs with solar, void, and water shields will spawn with a certain chance.
Enchantments have three levels, at the first level of enchantment the player will need to deal 3 hits with a sword or fire three shots with a bow to remove the shield from the mob, accordingly the second level two hits and the third level one hit to completely remove the shield.
New crafts, mechanics, and items await you in the mod. Defeat enemies with shields, loot shards, craft new items, weapons, and armor, and set out for adventure in your first world.
Attention! Solar World is currently in development, but for now, you can add the mod and familiarize yourself with it to get ready for the upcoming adventures.
Riftborns: Elemental Worlds — Version 0.0.4 Beta Changelog:
Void items added:
Void Ore, Void Steel, Void Sender Sword.
Void Sender - a void sword that pulls enemies toward it and throws them back.
The solar item Alloy Element is added, which is a binding component for crafting Void Ore.
The Solar Dimension is still being developed. Structures, bosses, and new items are expected in the future.
The Solar Dimension has been added, but for now, you can only access it with the command:
/execute in sunshieldmod:solar run tp @s 0 100 0
and it's best to do so in creative mode to avoid falling into the abyss.
Item crafting is available in the gallery, or you can use JEI.
There are some issues that will be fixed in future versions of the mod. I hope for your feedback.
There will also be versions with simple updates, such as adding new items, mobs, and so on.
Riftborns: Elemental Worlds — Version 0.0.3 Changelog:
New:
Added the Solar Pickaxe with auto-smelting mechanics.
Added the Solar Destroyer, a new solar weapon that deals 10 damage, sets enemies on fire, and inflicts a wither effect.
Added the Netherite Hammer (heavy tool/weapon). Deals 11 damage and is used to craft Solar Steel.
Added Solar Steel as a key progression material (crafting pickaxes and swords).
Added Sun Ore as a new resource.
Added Auto-smelting Enchantment - Sun Smelting: Cannot be obtained from enchanting tables, villagers, or loot.
Added Solar armor. Create your first armor to protect against the destructive Sun of the Solar Dimension.
Added localization for Germany, Spain, Italy, Russia.
In order for the sword and pickaxe to receive their effects, they need to be crafted; the effects are temporarily not working in creative mode.
Item crafting is available in the gallery, or you can use JEI.
If anyone knows how to fix the texture display bug for fragments, I'd be grateful and welcome to the comments.
There are some issues that will be fixed in future versions of the mod. I hope for your feedback.